fix: bug where border resizing not working when follow_mouse=3

This commit is contained in:
Ching Pei Yang 2023-02-04 02:44:27 +01:00
parent 7275d48a54
commit 6f803be9d4

View file

@ -401,6 +401,18 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
if (!PASS && !*PPASSMOUSE)
return;
// clicking on border triggers resize
if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !m_bLastFocusOnLS && !g_pCompositor->m_pLastWindow->m_bIsFullscreen &&
!g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if ((!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) {
g_pKeybindManager->resizeWithBorder(e);
return;
}
}
switch (e->state) {
case WLR_BUTTON_PRESSED:
if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
@ -413,18 +425,6 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
if (g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow->m_bIsFloating)
g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
// clicking on border triggers resize
if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !m_bLastFocusOnLS && !g_pCompositor->m_pLastWindow->m_bIsFullscreen &&
!g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
const wlr_box real = {g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y,
g_pCompositor->m_pLastWindow->m_vRealSize.vec().x, g_pCompositor->m_pLastWindow->m_vRealSize.vec().y};
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
if ((!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || g_pCompositor->m_pLastWindow->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) {
g_pKeybindManager->resizeWithBorder(e);
return;
}
}
break;
case WLR_BUTTON_RELEASED: break;
}