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https://github.com/hyprwm/Hyprland
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fix various issues with floating windows
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parent
281cb9fd04
commit
6fc504fc4c
3 changed files with 27 additions and 6 deletions
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@ -177,6 +177,17 @@ SMonitor* CCompositor::getMonitorFromCursor() {
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return &m_lMonitors.front();
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}
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SMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) {
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const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, point.x, point.y);
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if (!OUTPUT) {
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Debug::log(WARN, "getMonitorFromVector: vector outside monitors??");
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return nullptr;
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}
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return getMonitorFromOutput(OUTPUT);
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}
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void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
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if (windowExists(pWindow))
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m_lWindows.remove(*pWindow);
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@ -195,7 +206,7 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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const auto PMONITOR = getMonitorFromCursor();
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y))
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if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces
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return &w;
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}
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@ -208,13 +219,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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// TODO: make an actual Z-system
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces
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return &w;
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}
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y))
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if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces
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return &w;
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}
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@ -228,13 +239,13 @@ CWindow* CCompositor::windowFromCursor() {
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// TODO: make an actual Z-system
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces
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return &w;
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}
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) // TODO: workspaces
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return &w;
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}
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@ -245,7 +256,7 @@ CWindow* CCompositor::windowFloatingFromCursor() {
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const auto PMONITOR = getMonitorFromCursor();
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces
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return &w;
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}
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@ -59,6 +59,7 @@ public:
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SMonitor* getMonitorFromID(const int&);
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SMonitor* getMonitorFromCursor();
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SMonitor* getMonitorFromVector(const Vector2D&);
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void removeWindowFromVectorSafe(CWindow*);
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void focusWindow(CWindow*);
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bool windowExists(CWindow*);
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@ -294,4 +294,13 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
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}
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// get middle point
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Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f;
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// and check its monitor
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
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if (PMONITOR)
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DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
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}
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