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Cut the number of pixels that call length() in half.
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1 changed files with 4 additions and 4 deletions
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@ -7,11 +7,11 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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// branchless baby!
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// branchless baby!
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highp vec2 pixCoord = vec2(gl_FragCoord);
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highp vec2 pixCoord = vec2(gl_FragCoord);
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pixCoord -= topLeft + fullSize / vec2(2.0);
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pixCoord -= topLeft + fullSize * 0.5;
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pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * vec2(-2.0) + vec2(1.0);
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pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * -2.0 + 1.0;
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pixCoord -= fullSize * vec2(0.5) - vec2(radius);
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pixCoord -= fullSize * 0.5 - radius;
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if (all(greaterThan(pixCoord, vec2(0.0)))) {
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if (pixCoord.x + pixCoord.y > radius) {
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if (ignoreCorners == 1)
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if (ignoreCorners == 1)
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discard;
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discard;
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