mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 14:45:59 +01:00
animationmanager: optimize avar state
This commit is contained in:
parent
80cd2ef3d7
commit
7091d4e597
2 changed files with 13 additions and 14 deletions
|
@ -148,17 +148,8 @@ class CAnimatedVariable {
|
|||
}
|
||||
|
||||
// checks if an animation is in progress
|
||||
bool isBeingAnimated() {
|
||||
switch (m_eVarType) {
|
||||
case AVARTYPE_FLOAT: return m_fValue != m_fGoal;
|
||||
case AVARTYPE_VECTOR: return m_vValue != m_vGoal;
|
||||
case AVARTYPE_COLOR: return m_cValue != m_cGoal;
|
||||
default: UNREACHABLE();
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
|
||||
return false; // just so that the warning is suppressed
|
||||
inline bool isBeingAnimated() {
|
||||
return m_bIsBeingAnimated;
|
||||
}
|
||||
|
||||
void warp(bool endCallback = true) {
|
||||
|
@ -178,6 +169,8 @@ class CAnimatedVariable {
|
|||
default: UNREACHABLE();
|
||||
}
|
||||
|
||||
m_bIsBeingAnimated = false;
|
||||
|
||||
if (endCallback)
|
||||
onAnimationEnd();
|
||||
}
|
||||
|
@ -251,8 +244,9 @@ class CAnimatedVariable {
|
|||
|
||||
SAnimationPropertyConfig* m_pConfig = nullptr;
|
||||
|
||||
bool m_bDummy = true;
|
||||
bool m_bIsRegistered = false;
|
||||
bool m_bDummy = true;
|
||||
bool m_bIsRegistered = false;
|
||||
bool m_bIsBeingAnimated = false;
|
||||
|
||||
std::chrono::system_clock::time_point animationBegin;
|
||||
|
||||
|
@ -267,6 +261,8 @@ class CAnimatedVariable {
|
|||
|
||||
// methods
|
||||
void onAnimationEnd() {
|
||||
m_bIsBeingAnimated = false;
|
||||
|
||||
if (m_fEndCallback) {
|
||||
// loading m_bRemoveEndAfterRan before calling the callback allows the callback to delete this animation safely if it is false.
|
||||
auto removeEndCallback = m_bRemoveEndAfterRan;
|
||||
|
@ -277,6 +273,8 @@ class CAnimatedVariable {
|
|||
}
|
||||
|
||||
void onAnimationBegin() {
|
||||
m_bIsBeingAnimated = true;
|
||||
|
||||
if (m_fBeginCallback) {
|
||||
m_fBeginCallback(this);
|
||||
if (m_bRemoveBeginAfterRan)
|
||||
|
|
|
@ -61,7 +61,8 @@ void CAnimationManager::tick() {
|
|||
for (auto& av : m_lAnimatedVariables) {
|
||||
|
||||
// first of all, check if we need to update it at all
|
||||
if (!av->isBeingAnimated())
|
||||
// TODO: this has a 100% cache miss rate, maybe move active avars to a separate vec
|
||||
if (!av->m_bIsBeingAnimated)
|
||||
continue;
|
||||
|
||||
if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
|
||||
|
|
Loading…
Reference in a new issue