add touch binding to output

This commit is contained in:
Vaxry 2022-10-14 12:38:44 +01:00
parent cee0645fd1
commit 724fa4a7d4
4 changed files with 16 additions and 0 deletions

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@ -148,6 +148,7 @@ void CConfigManager::setDefaultVars() {
configValues["input:touchpad:drag_lock"].intValue = 0;
configValues["input:touchpad:scroll_factor"].floatValue = 1.f;
configValues["input:touchdevice:transform"].intValue = 0;
configValues["input:touchdevice:output"].strValue = STRVAL_EMPTY;
configValues["binds:pass_mouse_when_bound"].intValue = 0;
configValues["binds:scroll_event_delay"].intValue = 300;
@ -189,6 +190,7 @@ void CConfigManager::setDeviceDefaultVars(const std::string& dev) {
cfgValues["left_handed"].intValue = 0;
cfgValues["scroll_method"].strValue = STRVAL_EMPTY;
cfgValues["touch_transform"].intValue = 0;
cfgValues["touch_output"].strValue = STRVAL_EMPTY;
}
void CConfigManager::setDefaultAnimationVars() {

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@ -328,6 +328,8 @@ struct STouchDevice {
std::string name = "";
std::string boundOutput = "";
DYNLISTENER(destroy);
bool operator==(const STouchDevice& other) {

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@ -1092,6 +1092,12 @@ void CInputManager::setTouchDeviceConfigs() {
const int ROTATION = std::clamp(HASCONFIG ? g_pConfigManager->getDeviceInt(devname, "touch_transform") : g_pConfigManager->getInt("input:touchdevice:transform"), 0, 7);
libinput_device_config_calibration_set_matrix(LIBINPUTDEV, MATRICES[ROTATION]);
const auto OUTPUT = HASCONFIG ? g_pConfigManager->getDeviceString(devname, "touch_output") : g_pConfigManager->getString("input:touchdevice:output");
if (!OUTPUT.empty() && OUTPUT != STRVAL_EMPTY)
PTOUCHDEV->boundOutput = OUTPUT;
else
PTOUCHDEV->boundOutput = "";
}
}
}

View File

@ -3,6 +3,12 @@
void CInputManager::onTouchDown(wlr_touch_down_event* e) {
auto PMONITOR = g_pCompositor->getMonitorFromName(e->touch->output_name ? e->touch->output_name : "");
const auto PDEVIT = std::find_if(m_lTouchDevices.begin(), m_lTouchDevices.end(), [&](const STouchDevice& other) { return other.pWlrDevice == &e->touch->base; });
if (PDEVIT != m_lTouchDevices.end() && !PDEVIT->boundOutput.empty())
PMONITOR = g_pCompositor->getMonitorFromName(PDEVIT->boundOutput);
PMONITOR = PMONITOR ? PMONITOR : g_pCompositor->m_pLastMonitor;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);