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https://github.com/hyprwm/Hyprland
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opengl: rassert false on lost context
we do not have infra to deal with this. It will cause hyprland to freeze rendering, we might as well die.
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1 changed files with 23 additions and 0 deletions
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@ -189,6 +189,23 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
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void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer* fb) {
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m_RenderData.pMonitor = pMonitor;
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#ifndef GLES2
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const GLenum RESETSTATUS = glGetGraphicsResetStatus();
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if (RESETSTATUS != GL_NO_ERROR) {
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std::string errStr = "";
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switch (RESETSTATUS) {
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case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break;
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case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break;
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case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break;
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default: errStr = "UNKNOWN??"; break;
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}
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RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr);
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return;
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}
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#endif
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TRACY_GPU_ZONE("RenderBegin");
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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@ -312,6 +329,12 @@ void CHyprOpenGLImpl::end() {
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m_RenderData.mouseZoomFactor = 1.f;
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m_RenderData.mouseZoomUseMouse = true;
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m_RenderData.forceIntrospection = false;
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// check for gl errors
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const GLenum ERR = glGetError();
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if (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */
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RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
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}
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void CHyprOpenGLImpl::initShaders() {
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