opengl: rassert false on lost context

we do not have infra to deal with this. It will cause hyprland to freeze rendering, we might as well die.
This commit is contained in:
Vaxry 2024-01-26 02:26:10 +00:00
parent 754eaf5b8b
commit 72987dee88

View file

@ -189,6 +189,23 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer* fb) {
m_RenderData.pMonitor = pMonitor;
#ifndef GLES2
const GLenum RESETSTATUS = glGetGraphicsResetStatus();
if (RESETSTATUS != GL_NO_ERROR) {
std::string errStr = "";
switch (RESETSTATUS) {
case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break;
case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break;
case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break;
default: errStr = "UNKNOWN??"; break;
}
RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr);
return;
}
#endif
TRACY_GPU_ZONE("RenderBegin");
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
@ -312,6 +329,12 @@ void CHyprOpenGLImpl::end() {
m_RenderData.mouseZoomFactor = 1.f;
m_RenderData.mouseZoomUseMouse = true;
m_RenderData.forceIntrospection = false;
// check for gl errors
const GLenum ERR = glGetError();
if (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */
RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
}
void CHyprOpenGLImpl::initShaders() {