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input: refocus last window on keyboard unfocusable surfaces
fixes #4460
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84227eb587
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729b47d46d
2 changed files with 11 additions and 4 deletions
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@ -17,6 +17,7 @@
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#include "../../protocols/LayerShell.hpp"
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#include "../../protocols/core/Seat.hpp"
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#include "../../protocols/core/DataDevice.hpp"
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#include "../../protocols/core/Compositor.hpp"
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#include "../../protocols/XDGShell.hpp"
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#include "../../devices/Mouse.hpp"
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@ -1382,6 +1383,12 @@ void CInputManager::refocusLastWindow(CMonitor* pMonitor) {
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g_pCompositor->focusWindow(PLASTWINDOW);
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} else {
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// otherwise fall back to a normal refocus.
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if (foundSurface && !foundSurface->hlSurface->keyboardFocusable()) {
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const auto PLASTWINDOW = g_pCompositor->m_pLastWindow.lock();
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g_pCompositor->focusWindow(PLASTWINDOW);
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}
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refocus();
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}
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}
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@ -134,11 +134,11 @@ class CWLSurfaceResource {
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SP<CWlSurface> resource;
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wl_client* pClient = nullptr;
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int stateLocks = 0;
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int stateLocks = 0;
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void destroy();
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void commitPendingState();
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void bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
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void destroy();
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void commitPendingState();
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void bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
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};
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class CWLCompositorResource {
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