diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index d8edb84c..e47f5119 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -980,7 +980,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, wlr_region_scale(&inverseOpaque, &inverseOpaque, m_RenderData.pMonitor->scale); // vvv TODO: layered blur fbs? - const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && + const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && + ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID)) || *PBLURXRAY) && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID); CFramebuffer* POUTFB = nullptr;