mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-25 23:46:00 +01:00
Decos: Window decoration flags, shadow improvements (#3739)
This commit is contained in:
parent
54e51b7acf
commit
73e78f05ad
17 changed files with 192 additions and 75 deletions
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@ -146,7 +146,7 @@ wlr_box CWindow::getWindowInputBox() {
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for (auto& wd : m_dWindowDecorations) {
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if (!wd->allowsInput())
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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const auto EXTENTS = wd->getWindowDecorationExtents();
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@ -317,7 +317,7 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection dire
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if (!m_vOverrideFocalPoint && g_pInputManager->m_bWasDraggingWindow) {
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for (auto& wd : OPENINGON->pWindow->m_dWindowDecorations) {
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if (!wd->allowsInput())
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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if (wd->getWindowDecorationRegion().containsPoint(MOUSECOORDS)) {
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@ -96,7 +96,7 @@ void CHyprMasterLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection direc
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if (g_pInputManager->m_bWasDraggingWindow && OPENINGON) {
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for (auto& wd : OPENINGON->pWindow->m_dWindowDecorations) {
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if (!wd->allowsInput())
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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if (wd->getWindowDecorationRegion().containsPoint(MOUSECOORDS)) {
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@ -1841,7 +1841,7 @@ void CKeybindManager::mouse(std::string args) {
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if (pWindow && !pWindow->m_bIsFullscreen && !pWindow->hasPopupAt(mouseCoords)) {
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for (auto& wd : pWindow->m_dWindowDecorations) {
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if (!wd->allowsInput())
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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if (wd->getWindowDecorationRegion().containsPoint(mouseCoords)) {
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@ -585,7 +585,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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if (w && !w->m_bIsFullscreen && !w->hasPopupAt(mouseCoords)) {
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for (auto& wd : w->m_dWindowDecorations) {
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if (!wd->allowsInput())
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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if (wd->getWindowDecorationRegion().containsPoint(mouseCoords)) {
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@ -1634,11 +1634,11 @@ void CInputManager::setCursorIconOnBorder(CWindow* w) {
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bool onDeco = false;
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for (auto& d : w->m_dWindowDecorations) {
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if (!d->allowsInput())
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for (auto& wd : w->m_dWindowDecorations) {
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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if (d->getWindowDecorationRegion().containsPoint(mouseCoords)) {
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if (wd->getWindowDecorationRegion().containsPoint(mouseCoords)) {
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onDeco = true;
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break;
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}
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@ -334,6 +334,8 @@ void CHyprOpenGLImpl::initShaders() {
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m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
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m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
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m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
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m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib = glGetAttribLocation(prog, "texcoordMatte");
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m_RenderData.pCurrentMonData->m_shSHADOW.alphaMatte = glGetUniformLocation(prog, "alphaMatte");
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m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
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m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
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m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
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@ -341,6 +343,7 @@ void CHyprOpenGLImpl::initShaders() {
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m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
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m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
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m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
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m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte = glGetUniformLocation(prog, "useAlphaMatte");
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prog = createProgram(QUADVERTSRC, FRAGBORDER1);
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m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;
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@ -1637,7 +1640,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
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m_bEndFrame = false;
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}
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void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) {
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void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a, CFramebuffer* matte) {
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RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
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RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
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RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
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@ -1657,6 +1660,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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static auto* const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
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const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
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const auto USEMATTE = matte;
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const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
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@ -1691,11 +1695,33 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.range, range);
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glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower, SHADOWPOWER);
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if (USEMATTE) {
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glUniform1i(m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte, 1);
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glUniform1i(m_RenderData.pCurrentMonData->m_shSHADOW.alphaMatte, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(matte->m_cTex.m_iTarget, matte->m_cTex.m_iTexID);
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} else {
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glUniform1i(m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte, 0);
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}
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const float texVerts[] = {
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((float)(box->x + box->width) / m_RenderData.pMonitor->vecPixelSize.x),
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((float)box->y / m_RenderData.pMonitor->vecPixelSize.y), // top right
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((float)box->x / m_RenderData.pMonitor->vecPixelSize.x),
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((float)box->y / m_RenderData.pMonitor->vecPixelSize.y), // top left
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((float)(box->x + box->width) / m_RenderData.pMonitor->vecPixelSize.x),
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((float)(box->y + box->height) / m_RenderData.pMonitor->vecPixelSize.y), // bottom right
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((float)box->x / m_RenderData.pMonitor->vecPixelSize.x),
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((float)(box->y + box->height) / m_RenderData.pMonitor->vecPixelSize.y), // bottom left
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};
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib, 2, GL_FLOAT, GL_FALSE, 0, texVerts);
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glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
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glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
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glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib);
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if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
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CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
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@ -1714,6 +1740,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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}
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}
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
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}
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@ -111,7 +111,7 @@ class CHyprOpenGLImpl {
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void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
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void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
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void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0, CFramebuffer* matte = nullptr);
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void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void saveMatrix();
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@ -425,9 +425,21 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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}
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}
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL)
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for (auto& wd : pWindow->m_dWindowDecorations)
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) {
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for (auto& wd : pWindow->m_dWindowDecorations) {
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if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
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continue;
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
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}
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for (auto& wd : pWindow->m_dWindowDecorations) {
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if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
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continue;
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
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}
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}
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static auto* const PXWLUSENN = &g_pConfigManager->getConfigValuePtr("xwayland:use_nearest_neighbor")->intValue;
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if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
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@ -470,6 +482,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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}
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}
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for (auto& wd : pWindow->m_dWindowDecorations) {
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if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
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continue;
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
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}
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if (TRANSFORMERSPRESENT) {
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CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB;
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@ -501,6 +520,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
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}
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for (auto& wd : pWindow->m_dWindowDecorations) {
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if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
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continue;
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
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}
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}
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EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW);
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@ -10,10 +10,12 @@ class CShader {
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GLuint program = 0;
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GLint proj = -1;
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GLint color = -1;
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GLint alphaMatte = -1;
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GLint tex = -1;
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GLint alpha = -1;
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GLint posAttrib = -1;
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GLint texAttrib = -1;
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GLint matteTexAttrib = -1;
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GLint discardOpaque = -1;
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GLint discardAlpha = -1;
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GLfloat discardAlphaValue = -1;
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@ -31,6 +33,7 @@ class CShader {
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GLint range = -1;
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GLint shadowPower = -1;
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GLint useAlphaMatte = -1; // always inverted
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GLint applyTint = -1;
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GLint tint = -1;
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@ -45,6 +45,32 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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damageEntire();
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const auto BORDER = m_pWindow->getRealBorderSize();
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// calculate extents of decos with the DECORATION_PART_OF_MAIN_WINDOW flag
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SWindowDecorationExtents maxExtents;
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for (auto& wd : m_pWindow->m_dWindowDecorations) {
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// conveniently, this will also skip us.
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if (!(wd->getDecorationFlags() & DECORATION_PART_OF_MAIN_WINDOW))
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continue;
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const auto EXTENTS = wd->getWindowDecorationExtents();
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if (maxExtents.topLeft.x < EXTENTS.topLeft.x)
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maxExtents.topLeft.x = EXTENTS.topLeft.x;
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if (maxExtents.topLeft.y < EXTENTS.topLeft.y)
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maxExtents.topLeft.y = EXTENTS.topLeft.y;
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if (maxExtents.bottomRight.x < EXTENTS.bottomRight.x)
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maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
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if (maxExtents.bottomRight.y < EXTENTS.bottomRight.y)
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maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
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}
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m_bLastWindowBox = {(int)(m_vLastWindowPos.x - maxExtents.topLeft.x - BORDER), (int)(m_vLastWindowPos.y - maxExtents.topLeft.y - BORDER),
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(int)(m_vLastWindowSize.x + maxExtents.topLeft.x + maxExtents.bottomRight.x + 2 * BORDER),
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(int)(m_vLastWindowSize.y + maxExtents.topLeft.y + maxExtents.bottomRight.y + 2 * BORDER)};
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}
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}
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@ -67,7 +93,6 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
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static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
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@ -75,12 +100,11 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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if (*PSHADOWS != 1)
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return; // disabled
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const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ?
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0 :
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(m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying());
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const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
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// draw the shadow
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wlr_box fullBox = {m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE, m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE};
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wlr_box fullBox = {m_bLastWindowBox.x - *PSHADOWSIZE, m_bLastWindowBox.y - *PSHADOWSIZE, m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE,
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m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE};
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fullBox.x -= pMonitor->vecPosition.x;
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fullBox.y -= pMonitor->vecPosition.y;
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@ -95,17 +119,17 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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if (PSHADOWOFFSET->x < 0) {
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fullBox.x += PSHADOWOFFSET->x;
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} else if (PSHADOWOFFSET->x > 0) {
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fullBox.x = m_vLastWindowPos.x + m_vLastWindowSize.x - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
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fullBox.x = m_bLastWindowBox.x + m_bLastWindowBox.width - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
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} else {
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fullBox.x += ((m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
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fullBox.x += ((m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
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}
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if (PSHADOWOFFSET->y < 0) {
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fullBox.y += PSHADOWOFFSET->y;
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} else if (PSHADOWOFFSET->y > 0) {
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fullBox.y = m_vLastWindowPos.y + m_vLastWindowSize.y - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
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fullBox.y = m_bLastWindowBox.y + m_bLastWindowBox.height - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
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} else {
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fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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}
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m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
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@ -120,39 +144,31 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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// we'll take the liberty of using this as it should not be used rn
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CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB;
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auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
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if (*PSHADOWIGNOREWINDOW) {
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glEnable(GL_STENCIL_TEST);
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilFunc(GL_ALWAYS, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
|
||||
wlr_box windowBox = {m_bLastWindowBox.x - pMonitor->vecPosition.x, m_bLastWindowBox.y - pMonitor->vecPosition.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
|
||||
|
||||
scaleBox(&windowBox, pMonitor->scale);
|
||||
|
||||
if (windowBox.width < 1 || windowBox.height < 1) {
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
return; // prevent assert failed
|
||||
}
|
||||
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), ROUNDING * pMonitor->scale);
|
||||
alphaFB.bind();
|
||||
g_pHyprOpenGL->clear(CColor(0, 0, 0, 0));
|
||||
|
||||
glStencilFunc(GL_NOTEQUAL, 1, -1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CColor(1.0, 1.0, 1.0, 1.0), ROUNDING * pMonitor->scale);
|
||||
|
||||
LASTFB->bind();
|
||||
}
|
||||
|
||||
scaleBox(&fullBox, pMonitor->scale);
|
||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
|
||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB);
|
||||
}
|
||||
|
||||
if (*PSHADOWIGNOREWINDOW) {
|
||||
// cleanup
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
|
||||
return DECORATION_LAYER_BOTTOM;
|
||||
}
|
|
@ -17,6 +17,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
|
|||
|
||||
virtual void damageEntire();
|
||||
|
||||
virtual eDecorationLayer getDecorationLayer();
|
||||
|
||||
private:
|
||||
SWindowDecorationExtents m_seExtents;
|
||||
|
||||
|
@ -24,4 +26,6 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
|
|||
|
||||
Vector2D m_vLastWindowPos;
|
||||
Vector2D m_vLastWindowSize;
|
||||
|
||||
wlr_box m_bLastWindowBox = {0};
|
||||
};
|
|
@ -301,10 +301,6 @@ void CHyprGroupBarDecoration::refreshGradients() {
|
|||
renderGradientTo(m_tGradientInactive, ((CGradientValueData*)PCOLINACTIVE->get())->m_vColors[0]);
|
||||
}
|
||||
|
||||
bool CHyprGroupBarDecoration::allowsInput() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHyprGroupBarDecoration::onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D& pos) {
|
||||
|
||||
if (!pDraggedWindow->canBeGroupedInto(m_pWindow))
|
||||
|
@ -407,3 +403,11 @@ void CHyprGroupBarDecoration::onBeginWindowDragOnDeco(const Vector2D& pos) {
|
|||
if (!g_pCompositor->isWindowActive(pWindow))
|
||||
g_pCompositor->focusWindow(pWindow);
|
||||
}
|
||||
|
||||
eDecorationLayer CHyprGroupBarDecoration::getDecorationLayer() {
|
||||
return DECORATION_LAYER_OVER;
|
||||
}
|
||||
|
||||
uint64_t CHyprGroupBarDecoration::getDecorationFlags() {
|
||||
return DECORATION_ALLOWS_MOUSE_INPUT;
|
||||
}
|
|
@ -33,14 +33,16 @@ class CHyprGroupBarDecoration : public IHyprWindowDecoration {
|
|||
|
||||
virtual SWindowDecorationExtents getWindowDecorationReservedArea();
|
||||
|
||||
virtual bool allowsInput();
|
||||
|
||||
virtual void onBeginWindowDragOnDeco(const Vector2D&);
|
||||
|
||||
virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&);
|
||||
|
||||
virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*);
|
||||
|
||||
virtual eDecorationLayer getDecorationLayer();
|
||||
|
||||
virtual uint64_t getDecorationFlags();
|
||||
|
||||
private:
|
||||
SWindowDecorationExtents m_seExtents;
|
||||
|
||||
|
|
|
@ -25,14 +25,22 @@ CRegion IHyprWindowDecoration::getWindowDecorationRegion() {
|
|||
m_pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE));
|
||||
}
|
||||
|
||||
bool IHyprWindowDecoration::allowsInput() {
|
||||
return false;
|
||||
void IHyprWindowDecoration::onBeginWindowDragOnDeco(const Vector2D&) {
|
||||
;
|
||||
}
|
||||
|
||||
void IHyprWindowDecoration::onBeginWindowDragOnDeco(const Vector2D&) {}
|
||||
|
||||
bool IHyprWindowDecoration::onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void IHyprWindowDecoration::onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*) {}
|
||||
void IHyprWindowDecoration::onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*) {
|
||||
;
|
||||
}
|
||||
|
||||
eDecorationLayer IHyprWindowDecoration::getDecorationLayer() {
|
||||
return DECORATION_LAYER_UNDER;
|
||||
}
|
||||
|
||||
uint64_t IHyprWindowDecoration::getDecorationFlags() {
|
||||
return 0;
|
||||
}
|
|
@ -3,7 +3,8 @@
|
|||
#include "../../defines.hpp"
|
||||
#include "../../helpers/Region.hpp"
|
||||
|
||||
enum eDecorationType {
|
||||
enum eDecorationType
|
||||
{
|
||||
DECORATION_NONE = -1,
|
||||
DECORATION_GROUPBAR,
|
||||
DECORATION_SHADOW,
|
||||
|
@ -15,6 +16,20 @@ struct SWindowDecorationExtents {
|
|||
Vector2D bottomRight;
|
||||
};
|
||||
|
||||
enum eDecorationLayer
|
||||
{
|
||||
DECORATION_LAYER_BOTTOM = 0, /* lowest. */
|
||||
DECORATION_LAYER_UNDER, /* under the window, but above BOTTOM */
|
||||
DECORATION_LAYER_OVER, /* above the window, but below its popups */
|
||||
DECORATION_LAYER_OVERLAY /* above everything of the window, including popups */
|
||||
};
|
||||
|
||||
enum eDecorationFlags
|
||||
{
|
||||
DECORATION_ALLOWS_MOUSE_INPUT = 1 << 0, /* this decoration accepts mouse input */
|
||||
DECORATION_PART_OF_MAIN_WINDOW = 1 << 1, /* this decoration is a *seamless* part of the main window, so stuff like shadows will include it */
|
||||
};
|
||||
|
||||
class CWindow;
|
||||
class CMonitor;
|
||||
|
||||
|
@ -37,14 +52,16 @@ class IHyprWindowDecoration {
|
|||
|
||||
virtual CRegion getWindowDecorationRegion();
|
||||
|
||||
virtual bool allowsInput();
|
||||
|
||||
virtual void onBeginWindowDragOnDeco(const Vector2D&); // called when the user calls the "movewindow" mouse dispatcher on the deco
|
||||
|
||||
virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&); // returns true if the window should be placed by the layout
|
||||
|
||||
virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*);
|
||||
|
||||
virtual eDecorationLayer getDecorationLayer();
|
||||
|
||||
virtual uint64_t getDecorationFlags();
|
||||
|
||||
private:
|
||||
CWindow* m_pWindow = nullptr;
|
||||
};
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
inline const std::string FRAGSHADOW = R"#(
|
||||
precision mediump float;
|
||||
varying vec4 v_color;
|
||||
uniform sampler2D alphaMatte;
|
||||
varying vec2 v_texcoord;
|
||||
varying vec2 v_texcoordMatte;
|
||||
|
||||
uniform vec2 topLeft;
|
||||
uniform vec2 bottomRight;
|
||||
|
@ -13,6 +15,7 @@ uniform vec2 fullSize;
|
|||
uniform float radius;
|
||||
uniform float range;
|
||||
uniform float shadowPower;
|
||||
uniform int useAlphaMatte;
|
||||
|
||||
float pixAlphaRoundedDistance(float distanceToCorner) {
|
||||
if (distanceToCorner > radius) {
|
||||
|
@ -74,6 +77,10 @@ void main() {
|
|||
}
|
||||
}
|
||||
|
||||
if (useAlphaMatte == 1) {
|
||||
pixColor[3] *= 1.0 - texture2D(alphaMatte, v_texcoordMatte)[3];
|
||||
}
|
||||
|
||||
if (pixColor[3] == 0.0) {
|
||||
discard; return;
|
||||
}
|
||||
|
|
|
@ -37,13 +37,16 @@ uniform mat3 proj;
|
|||
uniform vec4 color;
|
||||
attribute vec2 pos;
|
||||
attribute vec2 texcoord;
|
||||
attribute vec2 texcoordMatte;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texcoord;
|
||||
varying vec2 v_texcoordMatte;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
|
||||
v_color = color;
|
||||
v_texcoord = texcoord;
|
||||
v_texcoordMatte = texcoordMatte;
|
||||
})#";
|
||||
|
||||
inline const std::string QUADFRAGSRC = R"#(
|
||||
|
|
Loading…
Reference in a new issue