Merge pull request #39 from vaxerski/damage-tracking

Added damage tracking
This commit is contained in:
vaxerski 2022-04-17 12:00:31 +02:00 committed by GitHub
commit 74dbf196c1
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 302 additions and 86 deletions

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@ -28,6 +28,7 @@ Hyprland needs testers! Try it out and report bugs or suggestions!
- Rounded corners
- Window blur
- Workspaces Protocol support
- Damage tracking (experimental)
- Fade in/out
- Support for docks/whatever
- Window rules
@ -37,7 +38,6 @@ Hyprland needs testers! Try it out and report bugs or suggestions!
- Moving/resizing windows
# Major to-dos
- Damage tracking
- Input Methods (wlr_input_method_v2)
- Animations (some new, like workspace)
- Fix electron rendering issues

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@ -26,6 +26,8 @@ general {
border_size=2
col.active_border=0x66ee1111
col.inactive_border=0x66333333
damage_tracking=none # experimental, might have bugs!
}
decoration {

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@ -16,6 +16,9 @@ CConfigManager::CConfigManager() {
configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
configValues["general:damage_tracking"].strValue = "none";
configValues["general:damage_tracking_internal"].intValue = DAMAGE_TRACKING_NONE;
configValues["general:border_size"].intValue = 1;
configValues["general:gaps_in"].intValue = 5;
configValues["general:gaps_out"].intValue = 20;
@ -365,8 +368,15 @@ void CConfigManager::loadConfigLoadVars() {
if (!isFirstLaunch)
g_pInputManager->setKeyboardLayout();
// Calculate the mod mask for main_mod
// Calculate the internal vars
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
const auto DAMAGETRACKINGMODE = g_pHyprRenderer->damageTrackingModeFromStr(configValues["general:damage_tracking"].strValue);
if (DAMAGETRACKINGMODE != DAMAGE_TRACKING_INVALID)
configValues["general:damage_tracking_internal"].intValue = DAMAGETRACKINGMODE;
else {
parseError = "invalid value for general:damage_tracking, supported: full, monitor, none";
configValues["general:damage_tracking_internal"].intValue = DAMAGE_TRACKING_NONE;
}
// parseError will be displayed next frame
if (parseError != "")

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@ -23,6 +23,11 @@
#define DELTALESSTHAN(a, b, delta) (abs((a) - (b)) < delta)
#define PIXMAN_DAMAGE_FOREACH(region) int rectsNum = 0; \
const auto RECTSARR = pixman_region32_rectangles(region, &rectsNum); \
for (int i = 0; i < rectsNum; ++i)
#define interface class
#define STICKS(a, b) abs((a) - (b)) < 2

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@ -158,4 +158,6 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
}
layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
g_pHyprRenderer->damageBox(&layersurface->geometry);
}

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@ -141,6 +141,9 @@ void Events::listener_newOutput(wl_listener* listener, void* data) {
// add a WLR workspace group
PNEWMONITOR->pWLRWorkspaceGroupHandle = wlr_ext_workspace_group_handle_v1_create(g_pCompositor->m_sWLREXTWorkspaceMgr);
// add damage
PNEWMONITOR->damage = wlr_output_damage_create(OUTPUT);
// Workspace
const auto WORKSPACEID = monitorRule.defaultWorkspaceID == -1 ? g_pCompositor->m_lWorkspaces.size() + 1 /* Cuz workspaces doesnt have the new one yet and we start with 1 */ : monitorRule.defaultWorkspaceID;
g_pCompositor->m_lWorkspaces.emplace_back(newMonitor.ID);
@ -176,10 +179,39 @@ void Events::listener_monitorFrame(void* owner, void* data) {
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
if (!wlr_output_attach_render(PMONITOR->output, nullptr))
return;
// check the damage
pixman_region32_t damage;
bool hasChanged;
pixman_region32_init(&damage);
g_pHyprOpenGL->begin(PMONITOR);
const auto DTMODE = g_pConfigManager->getInt("general:damage_tracking_internal");
if (DTMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
if (!wlr_output_damage_attach_render(PMONITOR->damage, &hasChanged, &damage)){
Debug::log(ERR, "Couldn't attach render to display %s ???", PMONITOR->szName.c_str());
return;
}
if (!hasChanged && DTMODE != DAMAGE_TRACKING_NONE) {
pixman_region32_fini(&damage);
wlr_output_rollback(PMONITOR->output);
wlr_output_schedule_frame(PMONITOR->output); // we update shit at the monitor's Hz so we need to schedule frames because rollback wont
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
}
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
g_pHyprOpenGL->begin(PMONITOR, &damage);
g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
@ -193,7 +225,20 @@ void Events::listener_monitorFrame(void* owner, void* data) {
g_pHyprOpenGL->end();
// calc frame damage
pixman_region32_t frameDamage;
pixman_region32_init(&frameDamage);
const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
wlr_output_set_damage(PMONITOR->output, &frameDamage);
pixman_region32_fini(&frameDamage);
pixman_region32_fini(&damage);
wlr_output_commit(PMONITOR->output);
wlr_output_schedule_frame(PMONITOR->output);
}
void Events::listener_monitorDestroy(void* owner, void* data) {

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@ -200,6 +200,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
PWINDOW->m_bFadingOut = true;
g_pCompositor->m_lWindowsFadingOut.push_back(PWINDOW);
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
}
void Events::listener_commitWindow(void* owner, void* data) {

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@ -1,5 +1,6 @@
#include "SubsurfaceTree.hpp"
#include "../events/Events.hpp"
#include "../Compositor.hpp"
void addSurfaceGlobalOffset(SSurfaceTreeNode* node, int* lx, int* ly) {
*lx += node->pSurface->sx;
@ -164,6 +165,8 @@ void Events::listener_commitSubsurface(void* owner, void* data) {
int lx = 0, ly = 0;
addSurfaceGlobalOffset(pNode, &lx, &ly);
g_pHyprRenderer->damageSurface(pNode->pSurface, lx, ly);
}
void Events::listener_destroySubsurface(void* owner, void* data) {

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@ -101,12 +101,9 @@ void CHyprError::draw() {
if (g_pHyprOpenGL->m_RenderData.pMonitor != PMONITOR)
return; // wrong mon
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrix[9];
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, PMONITOR->output->transform_matrix);
g_pHyprOpenGL->renderTexture(m_tTexture, matrix, 255.f, 0);
g_pHyprOpenGL->renderTexture(m_tTexture, &windowBox, 255.f, 0);
}
void CHyprError::destroy() {

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@ -412,6 +412,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
m_vLastDragXY = m_vBeginDragXY;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}
void CHyprDwindleLayout::onEndDragWindow() {
@ -422,6 +424,7 @@ void CHyprDwindleLayout::onEndDragWindow() {
changeWindowFloatingMode(DRAGGINGWINDOW);
}
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}
void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
@ -433,8 +436,14 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
return;
m_vLastDragXY = mousePos;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
@ -515,6 +524,8 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
}
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}
void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {

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@ -21,8 +21,14 @@ void CAnimationManager::tick() {
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
for (auto& w : g_pCompositor->m_lWindows) {
// get the box before transforms, for damage tracking later
wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
bool needsDamage = false;
// process fadeinout
if (FADEENABLED) {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
@ -36,21 +42,34 @@ void CAnimationManager::tick() {
w.m_bFadingOut = true;
w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
}
needsDamage = true;
}
} else {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
if (!deltazero(GOALALPHA, w.m_fAlpha)) {
if (w.m_bIsMapped)
w.m_fAlpha = 255.f;
else {
w.m_fAlpha = 0.f;
w.m_bFadingOut = false;
}
needsDamage = true;
}
}
// process fadein/out for unmapped windows, but nothing else.
// we can't use windowValidMapped because we want to animate hidden windows too.
if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w))
if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
if (needsDamage) {
g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
}
continue;
}
// process the borders
const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
@ -64,8 +83,11 @@ void CAnimationManager::tick() {
} else {
w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
}
needsDamage = true;
}
} else {
if (!deltazero(w.m_cRealBorderColor, COLOR))
needsDamage = true;
w.m_cRealBorderColor = COLOR;
}
@ -81,11 +103,21 @@ void CAnimationManager::tick() {
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
}
needsDamage = true;
}
} else {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
needsDamage = true;
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
}
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(&w);
}
}
}
@ -97,10 +129,18 @@ bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
}
bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) {
return std::abs(a - b) < 0.5f;
}
bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
return a.x == b.x && a.y == b.y;
}
bool CAnimationManager::deltazero(const float& a, const float& b) {
return a == b;
}
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}

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@ -11,8 +11,10 @@ public:
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
double parabolic(const double, const double, const double);
CColor parabolic(const double, const CColor&, const CColor&);
};

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@ -222,6 +222,9 @@ void CKeybindManager::changeworkspace(std::string args) {
g_pCompositor->deactivateAllWLRWorkspaces();
wlr_ext_workspace_handle_v1_set_active(PWORKSPACE->m_pWlrHandle, true);
// mark the monitor dirty
g_pHyprRenderer->damageMonitor(PMONITOR);
// focus (clears the last)
g_pInputManager->refocus();

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@ -118,7 +118,7 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
return shader;
}
void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
m_RenderData.pMonitor = pMonitor;
glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
@ -145,20 +145,21 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
// bind the primary Hypr Framebuffer
m_mMonitorRenderResources[pMonitor].primaryFB.bind();
m_RenderData.pDamage = pDamage;
// clear
clear(CColor(11, 11, 11, 255));
}
void CHyprOpenGLImpl::end() {
// end the render, copy the data to the WLR framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrix[9];
wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
clear(CColor(11, 11, 11, 255));
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, matrix, 255.f, 0);
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &windowBox, 255.f, 0);
// reset our data
m_RenderData.pMonitor = nullptr;
@ -169,8 +170,18 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glClear(GL_COLOR_BUFFER_BIT);
}
}
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
@ -184,10 +195,24 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
glEnable(GL_SCISSOR_TEST);
}
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) {
glDisable(GL_SCISSOR_TEST);
return;
}
glScissor(pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1);
glEnable(GL_SCISSOR_TEST);
}
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
// TODO: respect damage
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
@ -216,16 +241,37 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
glDisableVertexAttribArray(m_shQUAD.posAttrib);
}
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha, int round) {
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
renderTexture(CTexture(tex), matrix, alpha, round);
renderTexture(CTexture(tex), pBox, alpha, round);
}
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha, int round) {
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
// TODO: optimize this, this is bad
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
renderTextureInternal(tex, pBox, alpha, round);
}
}
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
// get transform
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrix[9];
wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
@ -288,21 +334,42 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float
glBindTexture(tex.m_iTarget, 0);
}
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
// TODO: optimize this, this is bad
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
renderTextureWithBlurInternal(tex, pBox, a, round);
}
}
scissor((wlr_box*)nullptr);
}
// This is probably not the quickest method possible,
// feel free to contribute if you have a better method.
// cheers.
// 2-pass pseudo-gaussian blur
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9], float a, int round) {
void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box* pBox, float a, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
// if blur disabled, just render the texture
if (g_pConfigManager->getInt("decoration:blur") == 0) {
renderTexture(tex, matrix, a, round);
renderTextureInternal(tex, pBox, a, round);
return;
}
// get transform
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrix[9];
wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
// bind the mirror FB and clear it.
m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.bind();
clear(CColor(0, 0, 0, 0));
@ -317,7 +384,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9]
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
// render our window to the mirror FB while also writing to the stencil
renderTexture(tex, matrix, a, round);
renderTextureInternal(tex, pBox, a, round);
// then we disable writing to the mask and ONLY accept writing within the stencil
glStencilFunc(GL_EQUAL, 1, -1);
@ -332,7 +399,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9]
// now we make the blur by blurring the main framebuffer (it will only affect the stencil)
// matrix
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrixFull[9];
wlr_box fullMonBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
wlr_matrix_project_box(matrixFull, &fullMonBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
@ -382,7 +448,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, float matrix[9]
// when the blur is done, let's render the window itself
// we get it from the mirrored FB full because it's the FB 255 alpha cuz we rendered with a before, same for rounding
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.m_cTex, matrixFull, 255.f, 0);
renderTextureInternal(m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.m_cTex, &fullMonBox, 255.f, 0);
// and disable the stencil
glStencilMask(-1);
@ -485,7 +551,16 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
wlr_output_attach_render(PMONITOR->output, nullptr);
begin(PMONITOR);
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage;
pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
begin(PMONITOR, &fakeDamage);
pixman_region32_fini(&fakeDamage);
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
@ -541,12 +616,9 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
const auto TRANSFORM = wlr_output_transform_invert(it->second.m_tTransform);
float matrix[9];
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, PMONITOR->output->transform_matrix);
renderTexture(it->second.m_cTex, matrix, PWINDOW->m_fAlpha, 0);
renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0);
}
void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
@ -603,10 +675,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
void CHyprOpenGLImpl::clearWithTex() {
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
float matrix[9];
wlr_box box = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
wlr_matrix_project_box(matrix, &box, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], matrix, 255, 0);
renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
}

View file

@ -27,6 +27,8 @@ inline const float fullVerts[] = {
struct SCurrentRenderData {
SMonitor* pMonitor = nullptr;
float projection[9];
pixman_region32_t* pDamage = nullptr;
};
struct SMonitorRenderData {
@ -41,13 +43,13 @@ public:
CHyprOpenGLImpl();
void begin(SMonitor*);
void begin(SMonitor*, pixman_region32_t*);
void end();
void renderRect(wlr_box*, const CColor&);
void renderTexture(wlr_texture*, float matrix[9], float a, int round = 0);
void renderTexture(const CTexture&, float matrix[9], float a, int round = 0);
void renderTextureWithBlur(const CTexture&, float matrix[9], float a, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, int round = 0);
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
void makeWindowSnapshot(CWindow*);
@ -56,6 +58,7 @@ public:
void clear(const CColor&);
void clearWithTex();
void scissor(const wlr_box*);
void scissor(const pixman_box32*);
SCurrentRenderData m_RenderData;
@ -85,6 +88,10 @@ private:
GLuint createProgram(const std::string&, const std::string&);
GLuint compileShader(const GLuint&, std::string);
void createBGTextureForMonitor(SMonitor*);
void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0);
void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;

View file

@ -21,26 +21,19 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
g_pHyprOpenGL->scissor(&windowBox);
} else {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
}
scaleBox(&windowBox, RDATA->output->scale);
const auto TRANSFORM = wlr_output_transform_invert(surface->current.transform);
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
if (RDATA->surface && surface == RDATA->surface)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
else
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
g_pHyprOpenGL->scissor(nullptr);
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
@ -432,51 +425,52 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, fl
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
}
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
auto* renderdata = (SRenderData*)data;
bool entire = (bool*)renderdata->data;
wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h};
scaleBox(&box, renderdata->output->scale);
pixman_region32_t damageRegion;
pixman_region32_init(&damageRegion);
wlr_surface_get_effective_damage(renderdata->surface, &damageRegion);
wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale);
if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) {
wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale);
}
const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output);
pixman_region32_translate(&damageRegion, box.x, box.y);
wlr_output_damage_add(PMONITOR->damage, &damageRegion);
pixman_region32_fini(&damageRegion);
if (entire)
wlr_output_damage_add_box(PMONITOR->damage, &box);
if (!wl_list_empty(&surface->current.frame_callback_list)) {
wlr_output_schedule_frame(renderdata->output);
}
}
void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) {
if (!pSurface || !pMonitor)
void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
if (!pSurface)
return; // wut?
SRenderData renderData = {
.output = pMonitor->output,
.x = x,
.y = y,
.data = data,
.surface = pSurface,
.w = pSurface->current.width,
.h = pSurface->current.height
};
pixman_region32_t damageBox;
pixman_region32_init(&damageBox);
wlr_surface_get_effective_damage(pSurface, &damageBox);
wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData);
pixman_region32_translate(&damageBox, x, y);
for (auto& m : g_pCompositor->m_lMonitors) {
double lx = 0, ly = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m.output, &lx, &ly);
pixman_region32_translate(&damageBox, lx, ly);
wlr_output_damage_add(m.damage, &damageBox);
pixman_region32_translate(&damageBox, -lx, -ly);
}
pixman_region32_fini(&damageBox);
}
void CHyprRenderer::damageWindow(CWindow* pWindow) {
if (!pWindow->m_bIsFloating) {
// damage by size & pos
// TODO TEMP: revise when added shadows/etc
wlr_box damageBox = {pWindow->m_vPosition.x, pWindow->m_vPosition.y, pWindow->m_vSize.x, pWindow->m_vSize.y};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
}
}
void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
wlr_box damageBox = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
wlr_output_damage_add_box(pMonitor->damage, &damageBox);
}
void CHyprRenderer::damageBox(wlr_box* pBox) {
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, pBox);
}
void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) {
@ -490,3 +484,14 @@ void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) {
wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
}
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
if (mode == "full")
return DAMAGE_TRACKING_FULL;
if (mode == "monitor")
return DAMAGE_TRACKING_MONITOR;
if (mode == "none")
return DAMAGE_TRACKING_NONE;
return DAMAGE_TRACKING_INVALID;
}

View file

@ -7,13 +7,26 @@
#include "../Window.hpp"
#include "OpenGL.hpp"
// TODO: add fuller damage tracking for updating only parts of a window
enum DAMAGETRACKINGMODES {
DAMAGE_TRACKING_INVALID = -1,
DAMAGE_TRACKING_NONE = 0,
DAMAGE_TRACKING_MONITOR,
DAMAGE_TRACKING_FULL
};
class CHyprRenderer {
public:
void renderAllClientsForMonitor(const int&, timespec*);
void outputMgrApplyTest(wlr_output_configuration_v1*, bool);
void arrangeLayersForMonitor(const int&);
void damageSurface(SMonitor*, double, double, wlr_surface*, void*);
void damageSurface(wlr_surface*, double, double);
void damageWindow(CWindow*);
void damageBox(wlr_box*);
void damageMonitor(SMonitor*);
DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);
private:
void arrangeLayerArray(SMonitor*, const std::list<SLayerSurface*>&, bool, wlr_box*);