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fix damage issues with dimaround unmap
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1 changed files with 1 additions and 0 deletions
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@ -1242,6 +1242,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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if (*PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) {
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if (*PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) {
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * PWINDOW->m_fAlpha.fl()));
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * PWINDOW->m_fAlpha.fl()));
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g_pHyprRenderer->damageMonitor(PMONITOR);
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}
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}
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m_bEndFrame = true;
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m_bEndFrame = true;
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