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input: don't reset cursor movement timer on simulateMouseMovement (#3595)
Fixes #2570
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1 changed files with 0 additions and 2 deletions
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@ -41,8 +41,6 @@ void CInputManager::simulateMouseMovement() {
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clock_gettime(CLOCK_MONOTONIC, &now);
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clock_gettime(CLOCK_MONOTONIC, &now);
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m_vLastCursorPosFloored = m_vLastCursorPosFloored - Vector2D(1, 1); // hack: force the mouseMoveUnified to report without making this a refocus.
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m_vLastCursorPosFloored = m_vLastCursorPosFloored - Vector2D(1, 1); // hack: force the mouseMoveUnified to report without making this a refocus.
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mouseMoveUnified(now.tv_sec * 1000 + now.tv_nsec / 10000000);
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mouseMoveUnified(now.tv_sec * 1000 + now.tv_nsec / 10000000);
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m_tmrLastCursorMovement.reset();
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}
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}
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void CInputManager::sendMotionEventsToFocused() {
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void CInputManager::sendMotionEventsToFocused() {
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