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shadow: fix ignore_window false
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@ -150,7 +150,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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}
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fullBox.scale(pMonitor->scale).round();
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB);
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, *PSHADOWIGNOREWINDOW ? &alphaFB : nullptr);
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}
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eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
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