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input: send motion to confined cursors
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@ -155,6 +155,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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const auto CLOSESTLOCAL = CLOSEST - (BOX.has_value() ? BOX->pos() : Vector2D{});
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const auto CLOSESTLOCAL = CLOSEST - (BOX.has_value() ? BOX->pos() : Vector2D{});
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, CLOSEST.x, CLOSEST.y);
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, CLOSEST.x, CLOSEST.y);
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wlr_seat_pointer_send_motion(g_pCompositor->m_sSeat.seat, time, CLOSESTLOCAL.x, CLOSESTLOCAL.y);
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}
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}
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return;
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return;
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