input: Ignore some input events when focus is on a layer surface (#4306)

* No motion events with focus on LS on workspace change

* Don't check scroll events on decorations with focus on LS
This commit is contained in:
dranull 2024-01-01 12:02:16 +00:00 committed by GitHub
parent 46997a7643
commit 7c1ac58a4b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 8 deletions

View File

@ -880,10 +880,12 @@ void CKeybindManager::changeworkspace(std::string args) {
} else
pWorkspaceToChangeTo->rememberPrevWorkspace(PCURRENTWORKSPACE);
if (!g_pCompositor->m_pLastFocus)
g_pInputManager->simulateMouseMovement();
else
g_pInputManager->sendMotionEventsToFocused();
if (!g_pInputManager->m_bLastFocusOnLS) {
if (g_pCompositor->m_pLastFocus)
g_pInputManager->sendMotionEventsToFocused();
else
g_pInputManager->simulateMouseMovement();
}
}
void CKeybindManager::fullscreenActive(std::string args) {

View File

@ -687,11 +687,13 @@ void CInputManager::onMouseWheel(wlr_pointer_axis_event* e) {
if (!passEvent)
return;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
if (!m_bLastFocusOnLS) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;
}
wlr_seat_pointer_notify_axis(g_pCompositor->m_sSeat.seat, e->time_msec, e->orientation, factor * e->delta, std::round(factor * e->delta_discrete), e->source);
}