Merge pull request #242 from calebowens/caleb-feature-add-width-multiplier

Added a multiplier for the width to height ratio
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Vaxry 2022-07-14 11:38:49 +02:00 committed by GitHub
commit 7c999fb9f5
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2 changed files with 19 additions and 11 deletions

View file

@ -70,6 +70,7 @@ void CConfigManager::setDefaultVars() {
configValues["dwindle:force_split"].intValue = 0; configValues["dwindle:force_split"].intValue = 0;
configValues["dwindle:preserve_split"].intValue = 0; configValues["dwindle:preserve_split"].intValue = 0;
configValues["dwindle:special_scale_factor"].floatValue = 0.8f; configValues["dwindle:special_scale_factor"].floatValue = 0.8f;
configValues["dwindle:split_width_multiplier"].floatValue = 1.0f;
configValues["animations:enabled"].intValue = 1; configValues["animations:enabled"].intValue = 1;
configValues["animations:speed"].floatValue = 7.f; configValues["animations:speed"].floatValue = 7.f;

View file

@ -23,19 +23,21 @@ void SDwindleNodeData::recalcSizePosRecursive() {
const auto REVERSESPLITRATIO = 2.f - splitRatio; const auto REVERSESPLITRATIO = 2.f - splitRatio;
if (g_pConfigManager->getInt("dwindle:preserve_split") == 0) if (g_pConfigManager->getInt("dwindle:preserve_split") == 0) {
splitTop = size.y > size.x; const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
splitTop = size.y * WIDTHMULTIPLIER > size.x;
}
const auto SPLITSIDE = !splitTop; const auto SPLITSIDE = !splitTop;
if (SPLITSIDE) { if (SPLITSIDE) {
// split sidey // split left/right
children[0]->position = position; children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y); children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y); children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y); children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
} else { } else {
// split toppy bottomy // split top/bottom
children[0]->position = position; children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio); children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio); children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
@ -246,16 +248,19 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
NEWPARENT->pParent = OPENINGON->pParent; NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node NEWPARENT->isNode = true; // it is a node
const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
// if cursor over first child, make it first, etc // if cursor over first child, make it first, etc
const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f; const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * WIDTHMULTIPLIER;
NEWPARENT->splitTop = !SIDEBYSIDE; NEWPARENT->splitTop = !SIDEBYSIDE;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal(); const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split"); const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
if (FORCESPLIT == 0) { if (FORCESPLIT == 0) {
if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y)) if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
|| (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) { || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
// we are hovering over the first node, make PNODE first. // we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON; NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE; NEWPARENT->children[0] = PNODE;
@ -284,14 +289,16 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
} }
// Update the children // Update the children
if (NEWPARENT->size.x > NEWPARENT->size.y) {
// split sidey
if (NEWPARENT->size.x * WIDTHMULTIPLIER > NEWPARENT->size.y) {
// split left/right
OPENINGON->position = NEWPARENT->position; OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y); PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else { } else {
// split toppy bottomy // split top/bottom
OPENINGON->position = NEWPARENT->position; OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f); PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
@ -854,4 +861,4 @@ void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
std::string CHyprDwindleLayout::getLayoutName() { std::string CHyprDwindleLayout::getLayoutName() {
return "dwindle"; return "dwindle";
} }