mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-07 18:45:59 +01:00
shadow: add workspace offset to floating window shadow (#3906)
This commit is contained in:
parent
6d26199e1c
commit
7d1c8d827a
1 changed files with 1 additions and 0 deletions
|
@ -92,6 +92,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
|
|||
// scale the box in relation to the center of the box
|
||||
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
|
||||
|
||||
m_vLastWindowPos += WORKSPACEOFFSET;
|
||||
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
|
||||
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
|
||||
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
|
||||
|
|
Loading…
Reference in a new issue