mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 22:05:58 +01:00
verify visibility of new geom in floating creation
This commit is contained in:
parent
0062281092
commit
7d4f0a3199
1 changed files with 14 additions and 1 deletions
|
@ -64,8 +64,21 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
|
||||||
// check if it's on the correct monitor!
|
// check if it's on the correct monitor!
|
||||||
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
|
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
|
||||||
|
|
||||||
|
// check if it's visible on any monitor
|
||||||
|
bool visible = false;
|
||||||
|
for (auto& m : g_pCompositor->m_vMonitors) {
|
||||||
|
if (VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)
|
||||||
|
|| VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)
|
||||||
|
|| VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)
|
||||||
|
|| VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)) {
|
||||||
|
|
||||||
|
visible = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: detect a popup in a more consistent way.
|
// TODO: detect a popup in a more consistent way.
|
||||||
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
|
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible) {
|
||||||
// if it's not, fall back to the center placement
|
// if it's not, fall back to the center placement
|
||||||
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
|
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in a new issue