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fix cutting geometry on surfaces spilling out
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1 changed files with 1 additions and 1 deletions
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@ -577,7 +577,7 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
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wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
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wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
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// ignore X and Y, adjust uv
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// ignore X and Y, adjust uv
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if (geom.x != 0 || geom.y != 0) {
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if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) {
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const auto XPERC = (double)geom.x / (double)pSurface->current.width;
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const auto XPERC = (double)geom.x / (double)pSurface->current.width;
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const auto YPERC = (double)geom.y / (double)pSurface->current.height;
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const auto YPERC = (double)geom.y / (double)pSurface->current.height;
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const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;
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const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;
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