only do mouseMoveUnified on pix change

This commit is contained in:
vaxerski 2022-07-01 17:59:11 +02:00
parent 868e0f48d0
commit 7d7e82d446
2 changed files with 8 additions and 0 deletions

View file

@ -37,6 +37,13 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
} }
Vector2D mouseCoords = getMouseCoordsInternal(); Vector2D mouseCoords = getMouseCoordsInternal();
const auto MOUSECOORDSFLOORED = mouseCoords.floor();
if (MOUSECOORDSFLOORED == m_vLastCursorPosFloored)
return;
m_vLastCursorPosFloored = MOUSECOORDSFLOORED;
const auto PMONITOR = g_pCompositor->getMonitorFromCursor(); const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
bool didConstraintOnCursor = false; bool didConstraintOnCursor = false;

View file

@ -68,6 +68,7 @@ private:
// for click behavior override // for click behavior override
eClickBehaviorMode m_ecbClickBehavior = CLICKMODE_DEFAULT; eClickBehaviorMode m_ecbClickBehavior = CLICKMODE_DEFAULT;
Vector2D m_vLastCursorPosFloored = Vector2D();
void processMouseDownNormal(wlr_pointer_button_event* e); void processMouseDownNormal(wlr_pointer_button_event* e);
void processMouseDownKill(wlr_pointer_button_event* e); void processMouseDownKill(wlr_pointer_button_event* e);