fixed vertical swapping issue

This commit is contained in:
Caleb Owens 2022-06-20 17:11:59 +01:00
parent 3d46c73981
commit 7d80327e7d

View file

@ -31,13 +31,13 @@ void SDwindleNodeData::recalcSizePosRecursive() {
const auto SPLITSIDE = !splitTop; const auto SPLITSIDE = !splitTop;
if (SPLITSIDE) { if (SPLITSIDE) {
// split sidey // split left/right
children[0]->position = position; children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y); children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y); children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y); children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
} else { } else {
// split toppy bottomy // split top/bottom
children[0]->position = position; children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio); children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio); children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
@ -237,16 +237,19 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
NEWPARENT->pParent = OPENINGON->pParent; NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node NEWPARENT->isNode = true; // it is a node
const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
// if cursor over first child, make it first, etc // if cursor over first child, make it first, etc
const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f; const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * WIDTHMULTIPLIER;
NEWPARENT->splitTop = !SIDEBYSIDE; NEWPARENT->splitTop = !SIDEBYSIDE;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal(); const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split"); const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
if (FORCESPLIT == 0) { if (FORCESPLIT == 0) {
if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y)) if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
|| (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) { || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
// we are hovering over the first node, make PNODE first. // we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON; NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE; NEWPARENT->children[0] = PNODE;
@ -275,14 +278,16 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
} }
// Update the children // Update the children
if (NEWPARENT->size.x > NEWPARENT->size.y) {
// split sidey
if (NEWPARENT->size.x * WIDTHMULTIPLIER > NEWPARENT->size.y) {
// split left/right
OPENINGON->position = NEWPARENT->position; OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y); PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else { } else {
// split toppy bottomy // split top/bottom
OPENINGON->position = NEWPARENT->position; OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f); PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);