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https://github.com/hyprwm/Hyprland
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fixed vertical swapping issue
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parent
3d46c73981
commit
7d80327e7d
1 changed files with 13 additions and 8 deletions
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@ -31,13 +31,13 @@ void SDwindleNodeData::recalcSizePosRecursive() {
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const auto SPLITSIDE = !splitTop;
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const auto SPLITSIDE = !splitTop;
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if (SPLITSIDE) {
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if (SPLITSIDE) {
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// split sidey
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// split left/right
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children[0]->position = position;
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children[0]->position = position;
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children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
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children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
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children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
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children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
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children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
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children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
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} else {
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} else {
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// split toppy bottomy
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// split top/bottom
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children[0]->position = position;
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children[0]->position = position;
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children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
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children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
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children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
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children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
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@ -237,16 +237,19 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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NEWPARENT->pParent = OPENINGON->pParent;
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NEWPARENT->pParent = OPENINGON->pParent;
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NEWPARENT->isNode = true; // it is a node
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NEWPARENT->isNode = true; // it is a node
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const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
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// if cursor over first child, make it first, etc
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// if cursor over first child, make it first, etc
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const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f;
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const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * WIDTHMULTIPLIER;
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NEWPARENT->splitTop = !SIDEBYSIDE;
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NEWPARENT->splitTop = !SIDEBYSIDE;
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const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
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const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
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const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
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const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
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if (FORCESPLIT == 0) {
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if (FORCESPLIT == 0) {
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if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
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if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
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|| (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
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|| (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
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// we are hovering over the first node, make PNODE first.
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// we are hovering over the first node, make PNODE first.
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NEWPARENT->children[1] = OPENINGON;
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NEWPARENT->children[1] = OPENINGON;
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NEWPARENT->children[0] = PNODE;
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NEWPARENT->children[0] = PNODE;
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@ -275,14 +278,16 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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}
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}
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// Update the children
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// Update the children
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if (NEWPARENT->size.x > NEWPARENT->size.y) {
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// split sidey
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if (NEWPARENT->size.x * WIDTHMULTIPLIER > NEWPARENT->size.y) {
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// split left/right
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OPENINGON->position = NEWPARENT->position;
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OPENINGON->position = NEWPARENT->position;
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OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
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OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
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PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
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PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
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PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
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PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
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} else {
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} else {
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// split toppy bottomy
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// split top/bottom
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OPENINGON->position = NEWPARENT->position;
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OPENINGON->position = NEWPARENT->position;
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OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
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OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
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PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
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PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
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