allow focus to override redirect

This commit is contained in:
Vaxry 2022-08-10 12:49:45 +02:00
parent c043bcdee6
commit 7e8666754f

View file

@ -471,13 +471,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
if (PMONITOR->specialWorkspaceOpen) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !(*w)->m_bHidden && (*w)->m_iX11Type != 2)
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !(*w)->m_bHidden)
return (*w).get();
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bHidden && w->m_iX11Type != 2)
if (!w->m_bIsFloating && w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bHidden)
return w.get();
}
}
@ -485,7 +485,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && (*w)->m_iX11Type != 2) {
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get();
@ -503,7 +503,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// for windows, we need to check their extensions too, first.
for (auto& w : m_vWindows) {
if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden && w->m_iX11Type != 2) {
if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden) {
wlr_surface* resultSurf = nullptr;
Vector2D origin = w->m_vRealPosition.vec();
SExtensionFindingData data = {origin, pos, &resultSurf};
@ -515,7 +515,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden && w->m_iX11Type != 2)
if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden)
return w.get();
}