Added keyboard configuration

This commit is contained in:
vaxerski 2022-03-24 21:05:34 +01:00
parent ccd691a88b
commit 7eb2a1023b
4 changed files with 56 additions and 0 deletions

View file

@ -6,6 +6,14 @@
monitor=,1280x720@60,0x0,0.5,1
workspace=DP-1,1
input {
kb_layout=en
kb_variant=
kb_model=
kb_options=
kb_rules=
}
general {
max_fps=240
sensitivity=0.25

View file

@ -27,6 +27,12 @@ CConfigManager::CConfigManager() {
configValues["animations:windows"].intValue = 1;
configValues["animations:borders"].intValue = 1;
configValues["animations:fadein"].intValue = 1;
configValues["input:kb_layout"].strValue = "en";
configValues["input:kb_variant"].strValue = "";
configValues["input:kb_options"].strValue = "";
configValues["input:kb_rules"].strValue = "";
configValues["input:kb_model"].strValue = "";
}
void CConfigManager::init() {
@ -312,6 +318,9 @@ void CConfigManager::loadConfigLoadVars() {
for (auto& m : g_pCompositor->m_lMonitors)
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m.ID);
// Update the keyboard layout to the cfg'd one
g_pInputManager->setKeyboardLayout();
// Calculate the mod mask for main_mod
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
}

View file

@ -144,6 +144,43 @@ void CInputManager::newKeyboard(wlr_input_device* keyboard) {
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, keyboard->keyboard);
Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard);
setKeyboardLayout();
}
void CInputManager::setKeyboardLayout() {
const auto RULES = g_pConfigManager->getString("input:kb_rules");
const auto MODEL = g_pConfigManager->getString("input:kb_model");
const auto LAYOUT = g_pConfigManager->getString("input:kb_layout");
const auto VARIANT = g_pConfigManager->getString("input:kb_variant");
const auto OPTIONS = g_pConfigManager->getString("input:kb_options");
xkb_rule_names rules = {
.rules = RULES.c_str(),
.model = MODEL.c_str(),
.layout = LAYOUT.c_str(),
.variant = VARIANT.c_str(),
.options = OPTIONS.c_str()
};
const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!KEYMAP) {
Debug::log(ERR, "Keyboard layout %s with variant %s (rules: %s, model: %s, options: %s) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model, rules.options);
xkb_context_unref(CONTEXT);
return;
}
// TODO: configure devices one by one
for (auto& k : m_lKeyboards)
wlr_keyboard_set_keymap(k.keyboard->keyboard, KEYMAP);
xkb_keymap_unref(KEYMAP);
xkb_context_unref(CONTEXT);
Debug::log(LOG, "Set the keyboard layout to %s and variant to %s", rules.layout, rules.variant);
}
void CInputManager::newMouse(wlr_input_device* mouse) {

View file

@ -22,6 +22,8 @@ public:
Vector2D getMouseCoordsInternal();
void refocus();
void setKeyboardLayout();
// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;