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https://github.com/hyprwm/Hyprland
synced 2024-11-22 20:05:58 +01:00
Added keyboard configuration
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4 changed files with 56 additions and 0 deletions
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@ -6,6 +6,14 @@
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monitor=,1280x720@60,0x0,0.5,1
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workspace=DP-1,1
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input {
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kb_layout=en
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kb_variant=
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kb_model=
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kb_options=
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kb_rules=
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}
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general {
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max_fps=240
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sensitivity=0.25
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@ -27,6 +27,12 @@ CConfigManager::CConfigManager() {
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configValues["animations:windows"].intValue = 1;
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configValues["animations:borders"].intValue = 1;
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configValues["animations:fadein"].intValue = 1;
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configValues["input:kb_layout"].strValue = "en";
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configValues["input:kb_variant"].strValue = "";
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configValues["input:kb_options"].strValue = "";
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configValues["input:kb_rules"].strValue = "";
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configValues["input:kb_model"].strValue = "";
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}
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void CConfigManager::init() {
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@ -312,6 +318,9 @@ void CConfigManager::loadConfigLoadVars() {
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for (auto& m : g_pCompositor->m_lMonitors)
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m.ID);
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// Update the keyboard layout to the cfg'd one
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g_pInputManager->setKeyboardLayout();
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// Calculate the mod mask for main_mod
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
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}
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@ -144,6 +144,43 @@ void CInputManager::newKeyboard(wlr_input_device* keyboard) {
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wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, keyboard->keyboard);
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Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard);
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setKeyboardLayout();
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}
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void CInputManager::setKeyboardLayout() {
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const auto RULES = g_pConfigManager->getString("input:kb_rules");
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const auto MODEL = g_pConfigManager->getString("input:kb_model");
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const auto LAYOUT = g_pConfigManager->getString("input:kb_layout");
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const auto VARIANT = g_pConfigManager->getString("input:kb_variant");
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const auto OPTIONS = g_pConfigManager->getString("input:kb_options");
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xkb_rule_names rules = {
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.rules = RULES.c_str(),
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.model = MODEL.c_str(),
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.layout = LAYOUT.c_str(),
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.variant = VARIANT.c_str(),
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.options = OPTIONS.c_str()
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};
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const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!KEYMAP) {
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Debug::log(ERR, "Keyboard layout %s with variant %s (rules: %s, model: %s, options: %s) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model, rules.options);
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xkb_context_unref(CONTEXT);
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return;
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}
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// TODO: configure devices one by one
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for (auto& k : m_lKeyboards)
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wlr_keyboard_set_keymap(k.keyboard->keyboard, KEYMAP);
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xkb_keymap_unref(KEYMAP);
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xkb_context_unref(CONTEXT);
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Debug::log(LOG, "Set the keyboard layout to %s and variant to %s", rules.layout, rules.variant);
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}
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void CInputManager::newMouse(wlr_input_device* mouse) {
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@ -22,6 +22,8 @@ public:
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Vector2D getMouseCoordsInternal();
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void refocus();
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void setKeyboardLayout();
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// for dragging floating windows
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CWindow* currentlyDraggedWindow = nullptr;
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