Added a rounding rule

This commit is contained in:
vaxerski 2022-05-28 17:48:01 +02:00
parent 7d442d4851
commit 7f1f14fe85
5 changed files with 16 additions and 2 deletions

View file

@ -11,6 +11,7 @@ struct SWindowSpecialRenderData {
struct SWindowAdditionalConfigData {
std::string animationStyle = "";
int rounding = -1; // -1 means no
};
class CWindow {

View file

@ -412,6 +412,7 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
&& RULE.find("monitor") != 0
&& RULE.find("nofocus") != 0
&& RULE.find("animation") != 0
&& RULE.find("rounding") != 0
&& RULE.find("workspace") != 0) {
Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
parseError = "Invalid rule found: " + RULE;

View file

@ -101,6 +101,12 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_bIsPseudotiled = true;
} else if (r.szRule.find("nofocus") == 0) {
PWINDOW->m_bNoFocus = true;
} else if (r.szRule.find("rounding") == 0) {
try {
PWINDOW->m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
} catch (std::exception& e) {
Debug::log(ERR, "Rounding rule \"%s\" failed with: %s", r.szRule.c_str(), e.what());
}
} else if (r.szRule.find("opacity") == 0) {
try {
PWINDOW->m_sSpecialRenderData.alpha = std::stof(r.szRule.substr(r.szRule.find_first_of(' ') + 1));

View file

@ -57,6 +57,9 @@ struct SRenderData {
// for decorations (border)
bool decorate = false;
// for custom round values
int rounding = -1; // -1 means not set
};
struct SKeyboard {

View file

@ -19,10 +19,12 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
}
scaleBox(&windowBox, RDATA->output->scale);
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? g_pConfigManager->getInt("decoration:rounding") : RDATA->rounding;
if (RDATA->surface && surface == RDATA->surface)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"), RDATA->decorate);
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"), false, false);
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false);
wlr_surface_send_frame_done(surface, RDATA->when);
@ -99,6 +101,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders;
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
// apply window special data
renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;