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https://github.com/hyprwm/Hyprland
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Added a rounding rule
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parent
7d442d4851
commit
7f1f14fe85
5 changed files with 16 additions and 2 deletions
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@ -11,6 +11,7 @@ struct SWindowSpecialRenderData {
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struct SWindowAdditionalConfigData {
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struct SWindowAdditionalConfigData {
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std::string animationStyle = "";
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std::string animationStyle = "";
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int rounding = -1; // -1 means no
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};
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};
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class CWindow {
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class CWindow {
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@ -412,6 +412,7 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
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&& RULE.find("monitor") != 0
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&& RULE.find("monitor") != 0
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&& RULE.find("nofocus") != 0
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&& RULE.find("nofocus") != 0
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&& RULE.find("animation") != 0
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&& RULE.find("animation") != 0
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&& RULE.find("rounding") != 0
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&& RULE.find("workspace") != 0) {
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&& RULE.find("workspace") != 0) {
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Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
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Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
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parseError = "Invalid rule found: " + RULE;
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parseError = "Invalid rule found: " + RULE;
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@ -101,6 +101,12 @@ void Events::listener_mapWindow(void* owner, void* data) {
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PWINDOW->m_bIsPseudotiled = true;
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PWINDOW->m_bIsPseudotiled = true;
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} else if (r.szRule.find("nofocus") == 0) {
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} else if (r.szRule.find("nofocus") == 0) {
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PWINDOW->m_bNoFocus = true;
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PWINDOW->m_bNoFocus = true;
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} else if (r.szRule.find("rounding") == 0) {
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try {
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PWINDOW->m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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} catch (std::exception& e) {
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Debug::log(ERR, "Rounding rule \"%s\" failed with: %s", r.szRule.c_str(), e.what());
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}
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} else if (r.szRule.find("opacity") == 0) {
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} else if (r.szRule.find("opacity") == 0) {
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try {
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try {
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PWINDOW->m_sSpecialRenderData.alpha = std::stof(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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PWINDOW->m_sSpecialRenderData.alpha = std::stof(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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@ -57,6 +57,9 @@ struct SRenderData {
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// for decorations (border)
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// for decorations (border)
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bool decorate = false;
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bool decorate = false;
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// for custom round values
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int rounding = -1; // -1 means not set
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};
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};
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struct SKeyboard {
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struct SKeyboard {
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@ -19,10 +19,12 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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}
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}
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scaleBox(&windowBox, RDATA->output->scale);
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scaleBox(&windowBox, RDATA->output->scale);
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float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? g_pConfigManager->getInt("decoration:rounding") : RDATA->rounding;
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if (RDATA->surface && surface == RDATA->surface)
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if (RDATA->surface && surface == RDATA->surface)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"), RDATA->decorate);
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate);
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else
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"), false, false);
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false);
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_surface_send_frame_done(surface, RDATA->when);
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@ -99,6 +101,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
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renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders;
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders;
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renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
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// apply window special data
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// apply window special data
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renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;
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renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;
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