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renderer: fix inverseOpaque calcs in renderWithBlur
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1 changed files with 2 additions and 1 deletions
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@ -1314,7 +1314,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
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// amazing hack: the surface has an opaque region!
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// amazing hack: the surface has an opaque region!
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CRegion inverseOpaque;
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CRegion inverseOpaque;
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if (a >= 1.f) {
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if (a >= 1.f && std::round(pSurface->current.width * m_RenderData.pMonitor->scale) == pBox->w &&
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std::round(pSurface->current.height * m_RenderData.pMonitor->scale) == pBox->h) {
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pixman_box32_t surfbox = {0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale};
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pixman_box32_t surfbox = {0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale};
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inverseOpaque = &pSurface->current.opaque;
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inverseOpaque = &pSurface->current.opaque;
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inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale);
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inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale);
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