renderer: fix inverseOpaque calcs in renderWithBlur

This commit is contained in:
Vaxry 2023-11-24 12:32:35 +00:00
parent af5d06593f
commit 802ab58f8a

View file

@ -1314,7 +1314,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
// amazing hack: the surface has an opaque region!
CRegion inverseOpaque;
if (a >= 1.f) {
if (a >= 1.f && std::round(pSurface->current.width * m_RenderData.pMonitor->scale) == pBox->w &&
std::round(pSurface->current.height * m_RenderData.pMonitor->scale) == pBox->h) {
pixman_box32_t surfbox = {0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale};
inverseOpaque = &pSurface->current.opaque;
inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale);