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https://github.com/hyprwm/Hyprland
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fix blur damage issues with scaled
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parent
06e6c6021e
commit
80f58bc93f
1 changed files with 10 additions and 2 deletions
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@ -846,10 +846,10 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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pixman_region32_t inverseOpaque;
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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pixman_region32_init(&inverseOpaque);
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if (a >= 255.f) {
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if (a >= 255.f) {
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pixman_box32_t surfbox = {0, 0, pSurface->current.width, pSurface->current.height};
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pixman_box32_t surfbox = {0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale};
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox);
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pixman_region32_intersect_rect(&inverseOpaque, &inverseOpaque, 0, 0, pSurface->current.width, pSurface->current.height);
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pixman_region32_intersect_rect(&inverseOpaque, &inverseOpaque, 0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale);
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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pixman_region32_fini(&inverseOpaque);
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pixman_region32_fini(&inverseOpaque);
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@ -865,8 +865,16 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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CFramebuffer* POUTFB = nullptr;
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CFramebuffer* POUTFB = nullptr;
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if (!USENEWOPTIMIZE) {
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if (!USENEWOPTIMIZE) {
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if (pSurface->current.scale != 1) {
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// wlroots prohibits shrinking a region
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// TODO: just shrink
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pixman_region32_union_rect(&inverseOpaque, &inverseOpaque, 0, 0, pBox->width, pBox->height);
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}
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_intersect(&inverseOpaque, &inverseOpaque, &damage);
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POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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} else {
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} else {
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POUTFB = &m_RenderData.pCurrentMonData->blurFB;
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POUTFB = &m_RenderData.pCurrentMonData->blurFB;
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