renderer: fix double render of tiled on workspace switch

fixes #3889
This commit is contained in:
Vaxry 2023-11-22 20:05:50 +00:00
parent 44accacff9
commit 812a3f6d78

View file

@ -256,6 +256,9 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_iWorkspaceID != pWorkspace->m_iID)
continue;
// render active window after all others of this pass
if (w.get() == g_pCompositor->m_pLastWindow) {
lastWindow = w.get();
@ -277,6 +280,9 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace && w->m_iWorkspaceID != pWorkspace->m_iID)
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
@ -301,21 +307,6 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// pinned always above
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bPinned || !w->m_bIsFloating)
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
}
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool ignoreAllGeometry) {
@ -680,6 +671,21 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
renderWorkspaceWindows(pMonitor, ws.get(), time);
}
// pinned always above
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bPinned || !w->m_bIsFloating)
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
// Render surfaces above windows for monitor