From 81ad218b8b082ce4c9b04bbb668d3c219fc4ff6f Mon Sep 17 00:00:00 2001 From: Vaxry Date: Tue, 5 Nov 2024 16:28:55 +0000 Subject: [PATCH] shadow: fix double premultiplication shader takes straight alpha aaaa --- src/render/OpenGL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 52392436..eb0a029f 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const glMatrix.transpose(); glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif - glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a); + glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a); const auto TOPLEFT = Vector2D(range + round, range + round); const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));