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renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
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@ -66,7 +66,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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if (windowBox.width <= 1 || windowBox.height <= 1)
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return; // invisible
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g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->squishOversized);
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g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->surface == surface);
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windowBox.scale(RDATA->pMonitor->scale);
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windowBox.round();
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