crucial fixes to full damage tracking 🎉

should now be mostly usable
This commit is contained in:
vaxerski 2022-05-05 13:48:22 +02:00
parent 500cbd135f
commit 8369f2980a
2 changed files with 5 additions and 3 deletions

View file

@ -180,7 +180,6 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y); layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
// i know i could reuse the last geomFixed box, but this way my stupid linter doesn't give me errors, and for some reason if i do = {...} it does, even though it compiles // TODO: optimize this. This does NOT need to be here but it prevents some issues with full DT.
wlr_box geomFixedAfter = {layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y, layersurface->geometry.width, layersurface->geometry.height}; g_pHyprRenderer->damageMonitor(PMONITOR);
g_pHyprRenderer->damageBox(&geomFixedAfter);
} }

View file

@ -223,6 +223,9 @@ void CKeybindManager::changeworkspace(std::string args) {
// focus // focus
g_pInputManager->refocus(); g_pInputManager->refocus();
// mark the monitor dirty
g_pHyprRenderer->damageMonitor(PMONITOR);
return; return;
} }