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https://github.com/hyprwm/Hyprland
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use logical size for inputmgr
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2d7ae9f4ed
commit
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3 changed files with 27 additions and 2 deletions
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@ -90,3 +90,28 @@ Vector2D SConstraint::getLogicConstraintPos() {
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return COORDS;
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return COORDS;
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}
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}
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Vector2D SConstraint::getLogicConstraintSize() {
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if (!constraint)
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return {};
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const auto PWINDOWOWNER = g_pCompositor->getWindowFromSurface(constraint->surface);
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if (!PWINDOWOWNER)
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return {};
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if (!PWINDOWOWNER->m_bIsX11)
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return PWINDOWOWNER->m_vRealSize.goalv();
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const auto PMONITOR = PWINDOWOWNER->m_bIsMapped ?
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g_pCompositor->getMonitorFromID(PWINDOWOWNER->m_iMonitorID) :
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g_pCompositor->getMonitorFromVector(g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOWOWNER->m_uSurface.xwayland->x, PWINDOWOWNER->m_uSurface.xwayland->y}));
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if (!PMONITOR)
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return {};
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const auto SIZE = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealSize.goalv() :
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Vector2D{PWINDOWOWNER->m_uSurface.xwayland->width, PWINDOWOWNER->m_uSurface.xwayland->height} * PMONITOR->xwaylandScale;
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return SIZE;
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}
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@ -176,6 +176,7 @@ struct SConstraint {
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CRegion getLogicCoordsRegion();
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CRegion getLogicCoordsRegion();
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Vector2D getLogicConstraintPos();
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Vector2D getLogicConstraintPos();
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Vector2D getLogicConstraintSize();
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bool operator==(const SConstraint& b) const {
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bool operator==(const SConstraint& b) const {
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return constraint == b.constraint;
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return constraint == b.constraint;
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@ -145,8 +145,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// Native Wayland apps know how 2 constrain themselves.
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// Native Wayland apps know how 2 constrain themselves.
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// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
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// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
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const auto CONSTRAINTPOS = PCONSTRAINT->getLogicConstraintPos();
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const auto CONSTRAINTPOS = PCONSTRAINT->getLogicConstraintPos();
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const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) :
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const auto CONSTRAINTSIZE = PCONSTRAINT->getLogicConstraintSize();
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CONSTRAINTWINDOW->m_vRealSize.vec();
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if (g_pCompositor->m_sSeat.mouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED) {
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if (g_pCompositor->m_sSeat.mouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED) {
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// we just snap the cursor to where it should be.
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// we just snap the cursor to where it should be.
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