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https://github.com/hyprwm/Hyprland
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render: avoid allocating mirrorfb for no reason
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parent
89b87158db
commit
88c2a02773
1 changed files with 8 additions and 2 deletions
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@ -122,11 +122,13 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
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m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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createBGTextureForMonitor(pMonitor);
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}
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if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
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m_RenderData.pCurrentMonData->monitorMirrorFB.release();
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if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
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initShaders();
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@ -1441,6 +1443,10 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
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}
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void CHyprOpenGLImpl::saveBufferForMirror() {
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if (!m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated())
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m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->monitorMirrorFB.bind();
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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@ -1455,7 +1461,7 @@ void CHyprOpenGLImpl::renderMirrored() {
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const auto PFB = &m_mMonitorRenderResources[m_RenderData.pMonitor->pMirrorOf].monitorMirrorFB;
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if (PFB->m_cTex.m_iTexID <= 0)
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if (!PFB->isAllocated() || PFB->m_cTex.m_iTexID <= 0)
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return;
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renderTexture(PFB->m_cTex, &monbox, 1.f, 0, false, false);
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