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https://github.com/hyprwm/Hyprland
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renderer: add expand_undersized_textures
adds an option to disable the texture expansion for textures that are smaller while resizing up
This commit is contained in:
parent
0fb9a04526
commit
88e9e03945
2 changed files with 17 additions and 12 deletions
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@ -590,6 +590,7 @@ CConfigManager::CConfigManager() {
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m_pConfig->addConfigValue("render:explicit_sync", Hyprlang::INT{2});
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m_pConfig->addConfigValue("render:explicit_sync", Hyprlang::INT{2});
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m_pConfig->addConfigValue("render:explicit_sync_kms", Hyprlang::INT{2});
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m_pConfig->addConfigValue("render:explicit_sync_kms", Hyprlang::INT{2});
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m_pConfig->addConfigValue("render:direct_scanout", Hyprlang::INT{0});
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m_pConfig->addConfigValue("render:direct_scanout", Hyprlang::INT{0});
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m_pConfig->addConfigValue("render:expand_undersized_textures", Hyprlang::INT{1});
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// devices
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// devices
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m_pConfig->addSpecialCategory("device", {"name"});
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m_pConfig->addSpecialCategory("device", {"name"});
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@ -1084,8 +1084,10 @@ void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
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void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
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void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
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const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
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const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
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if (!pWindow || !pWindow->m_bIsX11) {
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if (!pWindow || !pWindow->m_bIsX11) {
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Vector2D uvTL;
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static auto PEXPANDEDGES = CConfigValue<Hyprlang::INT>("render:expand_undersized_textures");
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Vector2D uvBR = Vector2D(1, 1);
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Vector2D uvTL;
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Vector2D uvBR = Vector2D(1, 1);
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if (pSurface->current.viewport.hasSource) {
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if (pSurface->current.viewport.hasSource) {
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// we stretch it to dest. if no dest, to 1,1
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// we stretch it to dest. if no dest, to 1,1
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@ -1115,16 +1117,18 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
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// this will break if later on xdg geometry is hit, but we really try
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// this will break if later on xdg geometry is hit, but we really try
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// to let the apps know to NOT add CSD. Also if source is there.
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// to let the apps know to NOT add CSD. Also if source is there.
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// there is no way to fix this if that's the case
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// there is no way to fix this if that's the case
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const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
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if (*PEXPANDEDGES) {
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const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
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const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
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const auto EXPECTED_SIZE =
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const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
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((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
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const auto EXPECTED_SIZE =
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.round();
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((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
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if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
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.round();
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// this will not work with shm AFAIK, idk why.
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if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
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// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
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// this will not work with shm AFAIK, idk why.
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const auto FIX = projSize / EXPECTED_SIZE;
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// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
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uvBR = uvBR * FIX;
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const auto FIX = projSize / EXPECTED_SIZE;
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uvBR = uvBR * FIX;
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}
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}
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}
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
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