renderer: add expand_undersized_textures

adds an option to disable the texture expansion for textures that are smaller while resizing up
This commit is contained in:
Vaxry 2024-11-04 19:42:47 +00:00
parent 0fb9a04526
commit 88e9e03945
2 changed files with 17 additions and 12 deletions

View file

@ -590,6 +590,7 @@ CConfigManager::CConfigManager() {
m_pConfig->addConfigValue("render:explicit_sync", Hyprlang::INT{2}); m_pConfig->addConfigValue("render:explicit_sync", Hyprlang::INT{2});
m_pConfig->addConfigValue("render:explicit_sync_kms", Hyprlang::INT{2}); m_pConfig->addConfigValue("render:explicit_sync_kms", Hyprlang::INT{2});
m_pConfig->addConfigValue("render:direct_scanout", Hyprlang::INT{0}); m_pConfig->addConfigValue("render:direct_scanout", Hyprlang::INT{0});
m_pConfig->addConfigValue("render:expand_undersized_textures", Hyprlang::INT{1});
// devices // devices
m_pConfig->addSpecialCategory("device", {"name"}); m_pConfig->addSpecialCategory("device", {"name"});

View file

@ -1084,8 +1084,10 @@ void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize, void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) { const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_bIsX11) { if (!pWindow || !pWindow->m_bIsX11) {
Vector2D uvTL; static auto PEXPANDEDGES = CConfigValue<Hyprlang::INT>("render:expand_undersized_textures");
Vector2D uvBR = Vector2D(1, 1);
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->current.viewport.hasSource) { if (pSurface->current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1 // we stretch it to dest. if no dest, to 1,1
@ -1115,16 +1117,18 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
// this will break if later on xdg geometry is hit, but we really try // this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there. // to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case // there is no way to fix this if that's the case
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale); if (*PEXPANDEDGES) {
const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination; const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
const auto EXPECTED_SIZE = const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale) const auto EXPECTED_SIZE =
.round(); ((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) { .round();
// this will not work with shm AFAIK, idk why. if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much // this will not work with shm AFAIK, idk why.
const auto FIX = projSize / EXPECTED_SIZE; // NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
uvBR = uvBR * FIX; const auto FIX = projSize / EXPECTED_SIZE;
uvBR = uvBR * FIX;
}
} }
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;