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renderer: avoid rendering floating windows twice with special
fixes #3887
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1 changed files with 3 additions and 0 deletions
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@ -295,6 +295,9 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
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if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
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if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
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continue;
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continue;
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if (pWorkspace->m_bIsSpecialWorkspace && w->m_iWorkspaceID != pWorkspace->m_iID)
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continue;
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// render the bad boy
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// render the bad boy
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
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}
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