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layout: Round window pos and size on togglefloating (#4407)
Also restore the behaviour introduced in bc4a51dbbb
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1 changed files with 8 additions and 6 deletions
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@ -469,16 +469,18 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
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g_pCompositor->changeWindowZOrder(pWindow, true);
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CBox wb = {pWindow->m_vRealPosition.goalv() + (pWindow->m_vRealSize.goalv() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize};
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wb.round();
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if (DELTALESSTHAN(pWindow->m_vRealSize.vec().x, pWindow->m_vLastFloatingSize.x, 10) && DELTALESSTHAN(pWindow->m_vRealSize.vec().y, pWindow->m_vLastFloatingSize.y, 10)) {
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pWindow->m_vRealPosition = pWindow->m_vRealPosition.goalv() + (pWindow->m_vRealSize.goalv() - pWindow->m_vLastFloatingSize) / 2.f + Vector2D{10, 10};
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pWindow->m_vRealSize = pWindow->m_vLastFloatingSize - Vector2D{20, 20};
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wb = {wb.pos() + Vector2D{10, 10}, wb.size() - Vector2D{20, 20}};
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}
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pWindow->m_vRealPosition = pWindow->m_vRealPosition.goalv() + (pWindow->m_vRealSize.goalv() - pWindow->m_vLastFloatingSize) / 2.f;
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pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
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pWindow->m_vRealPosition = wb.pos();
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pWindow->m_vRealSize = wb.size();
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pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vSize = wb.pos();
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pWindow->m_vPosition = wb.size();
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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