toplevelexport: minor fixes to dmabuf

This commit is contained in:
Vaxry 2023-08-08 19:10:47 +02:00
parent 6295cbe9cb
commit 8e04a80e60

View file

@ -72,6 +72,7 @@ static const struct hyprland_toplevel_export_manager_v1_interface toplevelExport
static const struct hyprland_toplevel_export_frame_v1_interface toplevelFrameImpl = {.copy = handleCopyFrame, .destroy = handleDestroyFrame}; static const struct hyprland_toplevel_export_frame_v1_interface toplevelFrameImpl = {.copy = handleCopyFrame, .destroy = handleDestroyFrame};
//
static CScreencopyClient* clientFromResource(wl_resource* resource) { static CScreencopyClient* clientFromResource(wl_resource* resource) {
ASSERT(wl_resource_instance_of(resource, &hyprland_toplevel_export_manager_v1_interface, &toplevelExportManagerImpl)); ASSERT(wl_resource_instance_of(resource, &hyprland_toplevel_export_manager_v1_interface, &toplevelExportManagerImpl));
return (CScreencopyClient*)wl_resource_get_user_data(resource); return (CScreencopyClient*)wl_resource_get_user_data(resource);
@ -439,7 +440,7 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true); g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true);
g_pHyprOpenGL->clear(CColor(17.0 / 255.0, 17.0 / 255.0, 17.0 / 255.0, 1.0)); g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(frame->pWindow); // block the feedback to avoid spamming the surface if it's visible g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(frame->pWindow); // block the feedback to avoid spamming the surface if it's visible
g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true); g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
@ -447,7 +448,7 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
g_pHyprOpenGL->bindWlrOutputFb(); g_pHyprOpenGL->bindWlrOutputFb();
wlr_box monbox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; wlr_box monbox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f); g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
g_pHyprOpenGL->end(); g_pHyprOpenGL->end();