renderer: restore discard mode after IME render pass

ref #8555
This commit is contained in:
Vaxry 2024-11-28 23:51:53 +00:00
parent 22bf2853e6
commit 8f83d29f00

View file

@ -859,6 +859,10 @@ void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, tim
static auto PBLURIMES = CConfigValue<Hyprlang::INT>("decoration:blur:input_methods");
static auto PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:input_methods_ignorealpha");
// TODO: make push/pop methods for this.
const auto DM = g_pHyprOpenGL->m_RenderData.discardMode;
const auto DA = g_pHyprOpenGL->m_RenderData.discardOpacity;
renderdata.blur = *PBLURIMES && *PBLUR;
if (renderdata.blur) {
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
@ -866,6 +870,9 @@ void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, tim
}
SURF->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); }, &renderdata);
g_pHyprOpenGL->m_RenderData.discardMode = DM;
g_pHyprOpenGL->m_RenderData.discardOpacity = DA;
}
void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, PHLMONITOR pMonitor, timespec* time) {