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fix animate_manual_resizes with moves
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1 changed files with 6 additions and 1 deletions
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@ -208,7 +208,12 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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if (g_pInputManager->dragMode == MBIND_MOVE) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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if (*PANIMATE) {
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DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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} else {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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}
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else if (g_pInputManager->dragMode == MBIND_RESIZE) {
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