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https://github.com/hyprwm/Hyprland
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reject windows with tiny sizes, overwrite size
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90d07d7b52
commit
900e6947e9
1 changed files with 7 additions and 2 deletions
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@ -32,11 +32,16 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
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return;
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}
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
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if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
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// reject any windows with size <= 5x5
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if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) {
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pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
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}
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
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} else {
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// we respect the size.
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pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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