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Fix opening floating on another mon
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1 changed files with 7 additions and 2 deletions
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@ -556,11 +556,16 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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// if it's not, fall back to the center placement
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// if it's not, fall back to the center placement
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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} else {
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// if it is, we respect where it wants to put itself.
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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// most of these are popups
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if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
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} else {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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}
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}
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if (!pWindow->m_bX11DoesntWantBorders) {
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if (!pWindow->m_bX11DoesntWantBorders) {
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
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