mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-14 07:25:58 +01:00
fix shadows on unmanaged and noborder
This commit is contained in:
parent
60cc33a53c
commit
90d07d7b52
3 changed files with 12 additions and 3 deletions
|
@ -1206,11 +1206,15 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// shadow
|
// shadow
|
||||||
|
if (pWindow->m_iX11Type != 2 && !pWindow->m_bX11DoesntWantBorders) {
|
||||||
if (pWindow == m_pLastWindow) {
|
if (pWindow == m_pLastWindow) {
|
||||||
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
|
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
|
||||||
} else {
|
} else {
|
||||||
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
|
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
pWindow->m_cRealShadowColor.setValueAndWarp(CColor(0, 0, 0, 0)); // no shadow
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CCompositor::moveWindowToWorkspace(CWindow* pWindow, const std::string& work) {
|
void CCompositor::moveWindowToWorkspace(CWindow* pWindow, const std::string& work) {
|
||||||
|
|
|
@ -49,6 +49,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
|
||||||
if (PWINDOW->m_iX11Type == 2)
|
if (PWINDOW->m_iX11Type == 2)
|
||||||
g_pCompositor->moveUnmanagedX11ToWindows(PWINDOW);
|
g_pCompositor->moveUnmanagedX11ToWindows(PWINDOW);
|
||||||
|
|
||||||
|
g_pCompositor->updateWindowAnimatedDecorationValues(PWINDOW);
|
||||||
|
|
||||||
// Set all windows tiled regardless of anything
|
// Set all windows tiled regardless of anything
|
||||||
g_pXWaylandManager->setWindowStyleTiled(PWINDOW, WLR_EDGE_LEFT | WLR_EDGE_RIGHT | WLR_EDGE_TOP | WLR_EDGE_BOTTOM);
|
g_pXWaylandManager->setWindowStyleTiled(PWINDOW, WLR_EDGE_LEFT | WLR_EDGE_RIGHT | WLR_EDGE_TOP | WLR_EDGE_BOTTOM);
|
||||||
|
|
||||||
|
|
|
@ -53,6 +53,9 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
|
||||||
if (!g_pCompositor->windowValidMapped(m_pWindow))
|
if (!g_pCompositor->windowValidMapped(m_pWindow))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (m_pWindow->m_cRealShadowColor.col() == CColor(0, 0, 0, 0))
|
||||||
|
return; // don't draw invisible shadows
|
||||||
|
|
||||||
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
|
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
|
||||||
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
|
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
|
||||||
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
|
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
|
||||||
|
|
Loading…
Reference in a new issue