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formated files
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7 changed files with 19 additions and 18 deletions
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@ -714,8 +714,8 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, CBox* pBox, float alpha
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scissor((CBox*)nullptr);
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scissor((CBox*)nullptr);
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}
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}
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void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox* pBox, float alpha, CRegion* damage, CCornerRadiiData radii, bool discardActive, bool noAA, bool allowCustomUV,
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void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox* pBox, float alpha, CRegion* damage, CCornerRadiiData radii, bool discardActive, bool noAA,
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bool allowDim) {
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bool allowCustomUV, bool allowDim) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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@ -1535,7 +1535,8 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, CC
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glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.cornerRadii, radii.topLeft, radii.topRight, radii.bottomRight, radii.bottomLeft);
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glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.cornerRadii, radii.topLeft, radii.topRight, radii.bottomRight, radii.bottomLeft);
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CCornerRadiiData actualOuterRadii = outerRadii == -1 ? radii : outerRadii;
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CCornerRadiiData actualOuterRadii = outerRadii == -1 ? radii : outerRadii;
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glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.cornerRadiiOuter, actualOuterRadii.topLeft, actualOuterRadii.topRight, actualOuterRadii.bottomRight, actualOuterRadii.bottomLeft);
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glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.cornerRadiiOuter, actualOuterRadii.topLeft, actualOuterRadii.topRight, actualOuterRadii.bottomRight,
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actualOuterRadii.bottomLeft);
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize);
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize);
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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