mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-13 00:25:59 +01:00
Animation config rework
This commit is contained in:
parent
9dd17a4be6
commit
920fdd6bff
11 changed files with 193 additions and 48 deletions
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@ -3,12 +3,12 @@
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#include "render/decorations/CHyprDropShadowDecoration.hpp"
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CWindow::CWindow() {
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m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*) this, AVARDAMAGE_ENTIRE);
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m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_BORDER);
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m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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m_cRealShadowColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_SHADOW);
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m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*) this, AVARDAMAGE_ENTIRE);
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m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_cRealBorderColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
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m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
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m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
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m_dWindowDecorations.emplace_back(std::make_unique<CHyprDropShadowDecoration>(this)); // put the shadow so it's the first deco (has to be rendered first)
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}
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@ -12,6 +12,7 @@
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CConfigManager::CConfigManager() {
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setDefaultVars();
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setDefaultAnimationVars();
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std::string CONFIGPATH;
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if (g_pCompositor->explicitConfigPath == "") {
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@ -161,6 +162,56 @@ void CConfigManager::setDeviceDefaultVars(const std::string& dev) {
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cfgValues["drag_lock"].intValue = 0;
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}
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void CConfigManager::setDefaultAnimationVars() {
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if (isFirstLaunch) {
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INITANIMCFG("global");
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INITANIMCFG("windows");
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INITANIMCFG("fade");
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INITANIMCFG("border");
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INITANIMCFG("workspaces");
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// windows
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INITANIMCFG("windowsIn");
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INITANIMCFG("windowsOut");
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INITANIMCFG("windowsMove");
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// fade
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INITANIMCFG("fadeIn");
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INITANIMCFG("fadeOut");
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INITANIMCFG("fadeSwitch");
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INITANIMCFG("fadeShadow");
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// border
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// workspaces
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}
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// init the values
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animationConfig["global"] = {
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false,
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"default",
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"",
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8.f,
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1,
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&animationConfig["general"],
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nullptr
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};
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CREATEANIMCFG("windows", "global");
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CREATEANIMCFG("fade", "global");
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CREATEANIMCFG("border", "global");
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CREATEANIMCFG("workspaces", "global");
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CREATEANIMCFG("windowsIn", "windows");
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CREATEANIMCFG("windowsOut", "windows");
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CREATEANIMCFG("windowsMove", "windows");
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CREATEANIMCFG("fadeIn", "fade");
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CREATEANIMCFG("fadeOut", "fade");
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CREATEANIMCFG("fadeSwitch", "fade");
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CREATEANIMCFG("fadeShadow", "fade");
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}
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void CConfigManager::init() {
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loadConfigLoadVars();
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@ -457,6 +508,17 @@ void CConfigManager::handleBezier(const std::string& command, const std::string&
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g_pAnimationManager->addBezierWithName(bezierName, Vector2D(p1x, p1y), Vector2D(p2x, p2y));
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}
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void CConfigManager::setAnimForChildren(SAnimationPropertyConfig *const ANIM) {
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for (auto& [name, anim] : animationConfig) {
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if (anim.pParentAnimation == ANIM && !anim.overriden) {
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// if a child isnt overriden, set the values of the parent
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anim.pValues = ANIM->pValues;
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setAnimForChildren(&anim);
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}
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}
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};
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void CConfigManager::handleAnimation(const std::string& command, const std::string& args) {
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std::string curitem = "";
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@ -480,33 +542,44 @@ void CConfigManager::handleAnimation(const std::string& command, const std::stri
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// anim name
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const auto ANIMNAME = curitem;
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const auto ANIMMASTERSETTING = configValues.find("animations:" + ANIMNAME);
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const auto PANIM = animationConfig.find(ANIMNAME);
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if (ANIMMASTERSETTING == configValues.end()) {
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Debug::log(ERR, "Anim %s doesnt exist", ANIMNAME.c_str());
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parseError = "Animation " + ANIMNAME + " does not exist";
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if (PANIM == animationConfig.end()) {
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parseError = "no such animation";
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return;
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}
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PANIM->second.overriden = true;
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PANIM->second.pValues = &PANIM->second;
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nextItem();
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// on/off
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configSetValueSafe("animations:" + ANIMNAME, curitem);
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PANIM->second.internalEnabled = curitem == "1";
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nextItem();
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// Speed
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configSetValueSafe("animations:" + ANIMNAME + "_speed", curitem);
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// speed
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if (isNumber(curitem, true)) {
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PANIM->second.internalSpeed = std::stof(curitem);
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} else {
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PANIM->second.internalSpeed = 10.f;
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parseError = "Invalid speed";
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}
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nextItem();
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// curve
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configSetValueSafe("animations:" + ANIMNAME + "_curve", curitem);
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PANIM->second.internalBezier = curitem;
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nextItem();
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// style
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configSetValueSafe("animations:" + ANIMNAME + "_style", curitem);
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PANIM->second.internalStyle = curitem;
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// now, check for children, recursively
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setAnimForChildren(&PANIM->second);
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}
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void CConfigManager::handleBind(const std::string& command, const std::string& value) {
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@ -849,6 +922,7 @@ void CConfigManager::loadConfigLoadVars() {
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configDynamicVars.clear();
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deviceConfigs.clear();
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m_dBlurLSNamespaces.clear();
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setDefaultAnimationVars(); // reset anims
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// paths
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configPaths.clear();
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@ -1226,3 +1300,7 @@ void CConfigManager::ensureDPMS() {
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}
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}
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}
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SAnimationPropertyConfig* CConfigManager::getAnimationPropertyConfig(const std::string& name) {
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return &animationConfig[name];
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}
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@ -16,6 +16,9 @@
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#define STRVAL_EMPTY "[[EMPTY]]"
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#define INITANIMCFG(name) animationConfig[name] = {}
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#define CREATEANIMCFG(name, parent) animationConfig[name] = {true, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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struct SConfigValue {
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int64_t intValue = -1;
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float floatValue = -1;
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@ -47,6 +50,18 @@ struct SWindowRule {
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std::string szValue;
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};
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struct SAnimationPropertyConfig {
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bool overriden = true;
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std::string internalBezier = "";
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std::string internalStyle = "";
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float internalSpeed = 0.f;
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int internalEnabled = -1;
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SAnimationPropertyConfig* pValues = nullptr;
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SAnimationPropertyConfig* pParentAnimation = nullptr;
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};
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class CConfigManager {
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public:
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CConfigManager();
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@ -84,6 +99,8 @@ public:
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std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
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SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);
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private:
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std::deque<std::string> configPaths; // stores all the config paths
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std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
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@ -91,6 +108,8 @@ private:
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std::unordered_map<std::string, SConfigValue> configValues;
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std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
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std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
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std::string configCurrentPath;
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std::string currentCategory = ""; // For storing the category of the current item
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@ -110,9 +129,12 @@ private:
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// internal methods
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void setDefaultVars();
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void setDefaultAnimationVars();
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void setDeviceDefaultVars(const std::string&);
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void ensureDPMS();
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void setAnimForChildren(SAnimationPropertyConfig *const);
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void applyUserDefinedVars(std::string&, const size_t);
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void loadConfigLoadVars();
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SConfigValue getConfigValueSafe(const std::string&);
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@ -108,6 +108,9 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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layersurface->layerSurface->mapped = true;
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layersurface->mapped = true;
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// anim
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layersurface->alpha.setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
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// fix if it changed its mon
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const auto PMONITOR = g_pCompositor->getMonitorFromOutput(layersurface->layerSurface->output);
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@ -168,6 +171,9 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
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return;
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}
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// anim
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layersurface->alpha.setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
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// make a snapshot and start fade
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g_pHyprOpenGL->makeLayerSnapshot(layersurface);
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layersurface->alpha = 0.f;
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@ -29,6 +29,20 @@ void addViewCoords(void* pWindow, int* x, int* y) {
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}
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}
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int setAnimToMove(void* data) {
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const auto PWINDOW = (CWindow*)data;
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auto *const PANIMCFG = g_pConfigManager->getAnimationPropertyConfig("windowsMove");
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if (!g_pCompositor->windowValidMapped(PWINDOW))
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return 0;
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PWINDOW->m_vRealPosition.setConfig(PANIMCFG);
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PWINDOW->m_vRealSize.setConfig(PANIMCFG);
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return 0;
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}
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void Events::listener_mapWindow(void* owner, void* data) {
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CWindow* PWINDOW = (CWindow*)owner;
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@ -44,7 +58,6 @@ void Events::listener_mapWindow(void* owner, void* data) {
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PWINDOW->m_bReadyToDelete = false;
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PWINDOW->m_bFadingOut = false;
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PWINDOW->m_szTitle = g_pXWaylandManager->getTitle(PWINDOW);
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PWINDOW->m_fAlpha = 255.f;
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if (PWINDOW->m_iX11Type == 2)
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g_pCompositor->moveUnmanagedX11ToWindows(PWINDOW);
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@ -271,6 +284,11 @@ void Events::listener_mapWindow(void* owner, void* data) {
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// do the animation thing
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g_pAnimationManager->onWindowPostCreateClose(PWINDOW, false);
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PWINDOW->m_fAlpha.setValueAndWarp(0.f);
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PWINDOW->m_fAlpha = 255.f;
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const auto TIMER = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, setAnimToMove, PWINDOW);
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wl_event_source_timer_update(TIMER, PWINDOW->m_vRealPosition.getDurationLeftMs() + 5);
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if (workspaceSilent) {
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// move the window
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@ -343,8 +361,6 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pCompositor->m_pLastFocus = nullptr;
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}
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PWINDOW->m_fAlpha = 0.f;
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PWINDOW->m_bMappedX11 = false;
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// remove the fullscreen window status from workspace if we closed it
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@ -380,7 +396,10 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.vec() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it
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// anims
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g_pAnimationManager->onWindowPostCreateClose(PWINDOW, true);
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PWINDOW->m_fAlpha = 0.f;
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// Destroy Foreign Toplevel
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wlr_foreign_toplevel_handle_v1_destroy(PWINDOW->m_phForeignToplevel);
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@ -1,25 +1,24 @@
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#include "AnimatedVariable.hpp"
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#include "../managers/AnimationManager.hpp"
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#include "../config/ConfigManager.hpp"
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CAnimatedVariable::CAnimatedVariable() {
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; // dummy var
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}
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY policy) {
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
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m_eVarType = type;
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m_eDamagePolicy = policy;
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m_pSpeed = speed;
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m_pEnabled = enabled;
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m_pConfig = pAnimConfig;
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m_pWindow = pWindow;
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m_pBezier = pBezier;
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g_pAnimationManager->m_lAnimatedVariables.push_back(this);
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m_bDummy = false;
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}
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY policy) {
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create(type, speed, enabled, pBezier, pWindow, policy);
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
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create(type, pAnimConfig, pWindow, policy);
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try {
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switch (type) {
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@ -57,4 +56,8 @@ CAnimatedVariable::~CAnimatedVariable() {
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void CAnimatedVariable::unregister() {
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g_pAnimationManager->m_lAnimatedVariables.remove(this);
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}
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}
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int CAnimatedVariable::getDurationLeftMs() {
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return std::clamp((int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0, INT_MAX);
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}
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@ -20,13 +20,14 @@ enum AVARDAMAGEPOLICY {
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class CAnimationManager;
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class CWorkspace;
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struct SLayerSurface;
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struct SAnimationPropertyConfig;
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class CAnimatedVariable {
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public:
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CAnimatedVariable(); // dummy var
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void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY);
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void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY);
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void create(ANIMATEDVARTYPE, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
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void create(ANIMATEDVARTYPE, std::any val, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
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~CAnimatedVariable();
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}
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}
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void setConfig(SAnimationPropertyConfig* pConfig) {
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m_pConfig = pConfig;
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}
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SAnimationPropertyConfig* getConfig() {
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return m_pConfig;
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}
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int getDurationLeftMs();
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private:
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Vector2D m_vValue = Vector2D(0,0);
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@ -170,15 +181,12 @@ private:
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float m_fBegun = 0;
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CColor m_cBegun;
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float* m_pSpeed = nullptr;
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int64_t* m_pEnabled = nullptr;
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// owners
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void* m_pWindow = nullptr;
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void* m_pWorkspace = nullptr;
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void* m_pLayer = nullptr;
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std::string* m_pBezier = nullptr;
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SAnimationPropertyConfig* m_pConfig = nullptr;
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bool m_bDummy = true;
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@ -2,6 +2,6 @@
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#include "../config/ConfigManager.hpp"
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SLayerSurface::SLayerSurface() {
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alpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, nullptr, AVARDAMAGE_ENTIRE);
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alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), nullptr, AVARDAMAGE_ENTIRE);
|
||||
alpha.m_pLayer = this;
|
||||
}
|
|
@ -26,9 +26,9 @@ CWorkspace::CWorkspace(int monitorID, std::string name, bool special) {
|
|||
}
|
||||
|
||||
m_vRenderOffset.m_pWorkspace = this;
|
||||
m_vRenderOffset.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:workspaces_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:workspaces")->intValue, &g_pConfigManager->getConfigValuePtr("animations:workspaces_curve")->strValue, nullptr, AVARDAMAGE_ENTIRE);
|
||||
m_vRenderOffset.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("workspaces"), nullptr, AVARDAMAGE_ENTIRE);
|
||||
m_fAlpha.m_pWorkspace = this;
|
||||
m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:workspaces_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:workspaces")->intValue, &g_pConfigManager->getConfigValuePtr("animations:workspaces_curve")->strValue, nullptr, AVARDAMAGE_ENTIRE);
|
||||
m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("workspaces"), nullptr, AVARDAMAGE_ENTIRE);
|
||||
m_fAlpha.setValueAndWarp(255.f);
|
||||
|
||||
g_pEventManager->postEvent({"createworkspace", m_szName}, true);
|
||||
|
@ -49,7 +49,7 @@ CWorkspace::~CWorkspace() {
|
|||
}
|
||||
|
||||
void CWorkspace::startAnim(bool in, bool left, bool instant) {
|
||||
const auto ANIMSTYLE = g_pConfigManager->getString("animations:workspaces_style");
|
||||
const auto ANIMSTYLE = m_fAlpha.m_pConfig->pValues->internalStyle;
|
||||
|
||||
if (ANIMSTYLE == "fade") {
|
||||
m_vRenderOffset.setValueAndWarp(Vector2D(0, 0)); // fix a bug, if switching from slide -> fade.
|
||||
|
|
|
@ -101,6 +101,9 @@ void IHyprLayout::onBeginDragWindow() {
|
|||
return;
|
||||
}
|
||||
|
||||
DRAGGINGWINDOW->m_vRealPosition.setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsMove"));
|
||||
DRAGGINGWINDOW->m_vRealSize.setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsMove"));
|
||||
|
||||
DRAGGINGWINDOW->m_bDraggingTiled = false;
|
||||
|
||||
if (!DRAGGINGWINDOW->m_bIsFloating) {
|
||||
|
|
|
@ -28,14 +28,10 @@ void CAnimationManager::tick() {
|
|||
if (!*PANIMENABLED)
|
||||
animationsDisabled = true;
|
||||
|
||||
static auto *const PANIMSPEED = &g_pConfigManager->getConfigValuePtr("animations:speed")->floatValue;
|
||||
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
|
||||
static auto *const BEZIERSTR = &g_pConfigManager->getConfigValuePtr("animations:curve")->strValue;
|
||||
static auto *const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
|
||||
|
||||
auto DEFAULTBEZIER = m_mBezierCurves.find(*BEZIERSTR);
|
||||
if (DEFAULTBEZIER == m_mBezierCurves.end())
|
||||
DEFAULTBEZIER = m_mBezierCurves.find("default");
|
||||
const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
|
||||
|
||||
for (auto& av : m_lAnimatedVariables) {
|
||||
|
||||
|
@ -49,7 +45,7 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
|
||||
// get speed
|
||||
const auto SPEED = *av->m_pSpeed == 0 ? *PANIMSPEED : *av->m_pSpeed;
|
||||
const auto SPEED = av->m_pConfig->pValues->internalSpeed;
|
||||
|
||||
// get the spent % (0 - 1)
|
||||
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
|
||||
|
@ -79,7 +75,7 @@ void CAnimationManager::tick() {
|
|||
switch (av->m_eVarType) {
|
||||
case AVARTYPE_FLOAT: {
|
||||
// for disabled anims just warp
|
||||
if (*av->m_pEnabled == 0 || animationsDisabled) {
|
||||
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
|
||||
av->warp();
|
||||
break;
|
||||
}
|
||||
|
@ -90,7 +86,7 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
|
||||
const auto DELTA = av->m_fGoal - av->m_fBegun;
|
||||
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
|
||||
const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
|
||||
|
||||
if (BEZIER != m_mBezierCurves.end())
|
||||
av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
|
||||
|
@ -100,7 +96,7 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
case AVARTYPE_VECTOR: {
|
||||
// for disabled anims just warp
|
||||
if (*av->m_pEnabled == 0 || animationsDisabled) {
|
||||
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
|
||||
av->warp();
|
||||
break;
|
||||
}
|
||||
|
@ -111,7 +107,7 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
|
||||
const auto DELTA = av->m_vGoal - av->m_vBegun;
|
||||
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
|
||||
const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
|
||||
|
||||
if (BEZIER != m_mBezierCurves.end())
|
||||
av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
|
||||
|
@ -121,7 +117,7 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
case AVARTYPE_COLOR: {
|
||||
// for disabled anims just warp
|
||||
if (*av->m_pEnabled == 0 || animationsDisabled) {
|
||||
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
|
||||
av->warp();
|
||||
break;
|
||||
}
|
||||
|
@ -132,7 +128,7 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
|
||||
const auto DELTA = av->m_cGoal - av->m_cBegun;
|
||||
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
|
||||
const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
|
||||
|
||||
if (BEZIER != m_mBezierCurves.end())
|
||||
av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
|
||||
|
@ -334,7 +330,17 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool
|
|||
}
|
||||
|
||||
void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
|
||||
auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
|
||||
if (!close) {
|
||||
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
|
||||
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
|
||||
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
|
||||
} else {
|
||||
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
|
||||
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
|
||||
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
|
||||
}
|
||||
|
||||
auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle;
|
||||
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
|
||||
|
||||
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
|
||||
|
|
Loading…
Reference in a new issue