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https://github.com/hyprwm/Hyprland
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renderer: add transformers
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af72404259
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6 changed files with 64 additions and 0 deletions
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@ -32,6 +32,8 @@ enum eGroupRules
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GROUP_OVERRIDE = 1 << 6, // Override other rules
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};
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class IWindowTransformer;
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template <typename T>
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class CWindowOverridableVar {
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public:
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@ -290,6 +292,9 @@ class CWindow {
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SWindowSpecialRenderData m_sSpecialRenderData;
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SWindowAdditionalConfigData m_sAdditionalConfigData;
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// Transformers
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std::vector<std::unique_ptr<IWindowTransformer>> m_vTransformers;
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// for alpha
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CAnimatedVariable m_fActiveInactiveAlpha;
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@ -128,10 +128,12 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
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m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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createBGTextureForMonitor(pMonitor);
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}
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@ -149,6 +151,8 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
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m_bFakeFrame = fake;
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
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if (m_bReloadScreenShader) {
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m_bReloadScreenShader = false;
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applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
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@ -1892,6 +1896,7 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorSwapFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].monitorMirrorFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].blurFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offMainFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].stencilTex.destroyTexture();
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g_pHyprOpenGL->m_mMonitorBGTextures[pMonitor].destroyTexture();
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g_pHyprOpenGL->m_mMonitorRenderResources.erase(pMonitor);
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@ -1914,3 +1919,19 @@ void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const f
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void CHyprOpenGLImpl::restoreMatrix() {
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memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float));
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}
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void CHyprOpenGLImpl::bindOffMain() {
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m_RenderData.pCurrentMonData->offMainFB.bind();
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clear(CColor(0, 0, 0, 0));
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offMainFB;
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}
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void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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renderTexturePrimitive(off->m_cTex, &monbox);
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}
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void CHyprOpenGLImpl::bindBackOnMain() {
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
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}
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@ -13,6 +13,7 @@
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#include "Shader.hpp"
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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#include "Transformer.hpp"
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#include "../debug/TracyDefines.hpp"
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@ -41,6 +42,7 @@ struct SMonitorRenderData {
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CFramebuffer primaryFB;
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CFramebuffer mirrorFB; // these are used for some effects,
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CFramebuffer mirrorSwapFB; // etc
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CFramebuffer offMainFB;
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CFramebuffer monitorMirrorFB; // used for mirroring outputs
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@ -75,6 +77,7 @@ struct SCurrentRenderData {
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float savedProjection[9];
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SMonitorRenderData* pCurrentMonData = nullptr;
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CFramebuffer* currentFB = nullptr;
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CRegion damage;
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@ -142,6 +145,10 @@ class CHyprOpenGLImpl {
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void applyScreenShader(const std::string& path);
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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@ -406,6 +406,12 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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// render window decorations first, if not fullscreen full
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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const bool TRANSFORMERSPRESENT = !pWindow->m_vTransformers.empty();
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if (TRANSFORMERSPRESENT)
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g_pHyprOpenGL->bindOffMain();
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL)
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for (auto& wd : pWindow->m_dWindowDecorations)
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, offset);
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@ -443,6 +449,17 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, renderdata.rounding, borderSize, a2);
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}
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}
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if (TRANSFORMERSPRESENT) {
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CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB;
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for (auto& t : pWindow->m_vTransformers) {
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last = t->transform(last);
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}
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g_pHyprOpenGL->bindBackOnMain();
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g_pHyprOpenGL->renderOffToMain(last);
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}
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}
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
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1
src/render/Transformer.cpp
Normal file
1
src/render/Transformer.cpp
Normal file
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@ -0,0 +1 @@
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#include "Transformer.hpp"
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13
src/render/Transformer.hpp
Normal file
13
src/render/Transformer.hpp
Normal file
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@ -0,0 +1,13 @@
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#pragma once
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#include "Framebuffer.hpp"
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// A window transformer can be attached to a window.
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// If any is attached, Hyprland will render the window to a separate fb, then call the transform() func with it,
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// and finally render it back to the main fb after all transformers pass.
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class IWindowTransformer {
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public:
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// called by Hyprland. For more data about what is being rendered, inspect render data.
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// returns the out fb.
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virtual CFramebuffer* transform(CFramebuffer* in) = 0;
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};
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