input: pass mouse input to IME popups (#3922)

This commit is contained in:
Junxuan Liao 2023-11-25 22:27:57 +08:00 committed by GitHub
parent 512a59731b
commit 929c44e361
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 28 additions and 3 deletions

View file

@ -1106,6 +1106,21 @@ wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::vector<
return nullptr;
}
SIMEPopup* CCompositor::vectorToIMEPopup(const Vector2D& pos, std::list<SIMEPopup>& popups) {
for (auto& popup : popups) {
auto surface = popup.pSurface->surface;
CBox box{
popup.realX,
popup.realY,
surface->current.width,
surface->current.height,
};
if (box.containsPoint(pos))
return &popup;
}
return nullptr;
}
CWindow* CCompositor::getWindowFromSurface(wlr_surface* pSurface) {
for (auto& w : m_vWindows) {
if (!w->m_bIsMapped || w->m_bFadingOut || !w->m_bMappedX11)

View file

@ -139,6 +139,7 @@ class CCompositor {
CWindow* vectorToWindowIdeal(const Vector2D&, CWindow* pIgnoreWindow = nullptr); // used only for finding a window to focus on, basically a "findFocusableWindow"
CWindow* vectorToWindowTiled(const Vector2D&);
wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
SIMEPopup* vectorToIMEPopup(const Vector2D& pos, std::list<SIMEPopup>& popups);
wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
Vector2D vectorToSurfaceLocal(const Vector2D&, CWindow*, wlr_surface*);
CWindow* windowFromCursor();

View file

@ -233,10 +233,20 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
surfacePos = PMONITOR->vecPosition;
}
// overlay is above fullscreen
// overlays are above fullscreen
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
// also IME popups
if (!foundSurface) {
auto popup = g_pCompositor->vectorToIMEPopup(mouseCoords, m_sIMERelay.m_lIMEPopups);
if (popup) {
foundSurface = popup->pSurface->surface;
surfacePos = Vector2D(popup->realX, popup->realY);
}
}
// also top layers
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords, &pFoundLayerSurface);
@ -471,7 +481,6 @@ void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
}
void CInputManager::processMouseRequest(wlr_seat_pointer_request_set_cursor_event* e) {
if (!e->surface)
g_pHyprRenderer->m_bWindowRequestedCursorHide = true;
else