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https://github.com/hyprwm/Hyprland
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input: pass mouse input to IME popups (#3922)
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parent
512a59731b
commit
929c44e361
3 changed files with 28 additions and 3 deletions
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@ -1106,6 +1106,21 @@ wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::vector<
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return nullptr;
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}
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SIMEPopup* CCompositor::vectorToIMEPopup(const Vector2D& pos, std::list<SIMEPopup>& popups) {
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for (auto& popup : popups) {
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auto surface = popup.pSurface->surface;
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CBox box{
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popup.realX,
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popup.realY,
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surface->current.width,
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surface->current.height,
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};
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if (box.containsPoint(pos))
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return &popup;
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}
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return nullptr;
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}
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CWindow* CCompositor::getWindowFromSurface(wlr_surface* pSurface) {
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for (auto& w : m_vWindows) {
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if (!w->m_bIsMapped || w->m_bFadingOut || !w->m_bMappedX11)
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@ -139,6 +139,7 @@ class CCompositor {
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CWindow* vectorToWindowIdeal(const Vector2D&, CWindow* pIgnoreWindow = nullptr); // used only for finding a window to focus on, basically a "findFocusableWindow"
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CWindow* vectorToWindowTiled(const Vector2D&);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
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SIMEPopup* vectorToIMEPopup(const Vector2D& pos, std::list<SIMEPopup>& popups);
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wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
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Vector2D vectorToSurfaceLocal(const Vector2D&, CWindow*, wlr_surface*);
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CWindow* windowFromCursor();
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@ -233,10 +233,20 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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surfacePos = PMONITOR->vecPosition;
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}
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// overlay is above fullscreen
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// overlays are above fullscreen
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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// also IME popups
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if (!foundSurface) {
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auto popup = g_pCompositor->vectorToIMEPopup(mouseCoords, m_sIMERelay.m_lIMEPopups);
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if (popup) {
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foundSurface = popup->pSurface->surface;
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surfacePos = Vector2D(popup->realX, popup->realY);
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}
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}
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// also top layers
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords, &pFoundLayerSurface);
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@ -471,7 +481,6 @@ void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
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}
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void CInputManager::processMouseRequest(wlr_seat_pointer_request_set_cursor_event* e) {
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if (!e->surface)
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g_pHyprRenderer->m_bWindowRequestedCursorHide = true;
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else
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